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Searched refs:shortCircuit (Results 1 – 8 of 8) sorted by relevance

/external/deqp-deps/glslang/glslang/MachineIndependent/preprocessor/
DPp.cpp399 int TPpContext::eval(int token, int precedence, bool shortCircuit, int& res, bool& err, TPpToken* p… in eval() argument
440 token = evalToToken(token, shortCircuit, res, err, ppToken); in eval()
441 return eval(token, precedence, shortCircuit, res, err, ppToken); in eval()
448 token = eval(token, MIN_PRECEDENCE, shortCircuit, res, err, ppToken); in eval()
467 token = eval(token, UNARY, shortCircuit, res, err, ppToken); in eval()
478 token = evalToToken(token, shortCircuit, res, err, ppToken); in eval()
495 if (! shortCircuit) { in eval()
498 shortCircuit = true; in eval()
502 token = eval(token, binop[op].precedence, shortCircuit, res, err, ppToken); in eval()
517 int TPpContext::evalToToken(int token, bool shortCircuit, int& res, bool& err, TPpToken* ppToken) in evalToToken() argument
[all …]
DPpContext.h398 int eval(int token, int precedence, bool shortCircuit, int& res, bool& err, TPpToken * ppToken);
399 int evalToToken(int token, bool shortCircuit, int& res, bool& err, TPpToken * ppToken);
/external/swiftshader/third_party/subzero/src/
DIceTimerTree.def66 X(shortCircuit) \
DIceCfgNode.h128 CfgNode *shortCircuit();
DIceCfgNode.cpp1498 CfgNode *CfgNode::shortCircuit() { in shortCircuit() function in Ice::CfgNode
DIceCfg.cpp785 auto NewNode = Node->shortCircuit(); in shortCircuitJumps()
/external/deqp-deps/glslang/glslang/Include/
Dintermediate.h1572 shortCircuit(true), in TIntermSelection()
1576 shortCircuit(true), in TIntermSelection()
1585 void setNoShortCircuit() { shortCircuit = false; } in setNoShortCircuit()
1586 bool getShortCircuit() const { return shortCircuit; } in getShortCircuit()
1597 …bool shortCircuit; // normally all if-then-else and all GLSL ?: short-circuit, but HLSL ?: does not variable
/external/deqp-deps/glslang/Test/baseResults/
Dspv.shortCircuit.frag.out1 spv.shortCircuit.frag