Searched refs:shortCircuit (Results 1 – 8 of 8) sorted by relevance
/external/deqp-deps/glslang/glslang/MachineIndependent/preprocessor/ |
D | Pp.cpp | 399 int TPpContext::eval(int token, int precedence, bool shortCircuit, int& res, bool& err, TPpToken* p… in eval() argument 440 token = evalToToken(token, shortCircuit, res, err, ppToken); in eval() 441 return eval(token, precedence, shortCircuit, res, err, ppToken); in eval() 448 token = eval(token, MIN_PRECEDENCE, shortCircuit, res, err, ppToken); in eval() 467 token = eval(token, UNARY, shortCircuit, res, err, ppToken); in eval() 478 token = evalToToken(token, shortCircuit, res, err, ppToken); in eval() 495 if (! shortCircuit) { in eval() 498 shortCircuit = true; in eval() 502 token = eval(token, binop[op].precedence, shortCircuit, res, err, ppToken); in eval() 517 int TPpContext::evalToToken(int token, bool shortCircuit, int& res, bool& err, TPpToken* ppToken) in evalToToken() argument [all …]
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D | PpContext.h | 398 int eval(int token, int precedence, bool shortCircuit, int& res, bool& err, TPpToken * ppToken); 399 int evalToToken(int token, bool shortCircuit, int& res, bool& err, TPpToken * ppToken);
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/external/swiftshader/third_party/subzero/src/ |
D | IceTimerTree.def | 66 X(shortCircuit) \
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D | IceCfgNode.h | 128 CfgNode *shortCircuit();
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D | IceCfgNode.cpp | 1498 CfgNode *CfgNode::shortCircuit() { in shortCircuit() function in Ice::CfgNode
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D | IceCfg.cpp | 785 auto NewNode = Node->shortCircuit(); in shortCircuitJumps()
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/external/deqp-deps/glslang/glslang/Include/ |
D | intermediate.h | 1572 shortCircuit(true), in TIntermSelection() 1576 shortCircuit(true), in TIntermSelection() 1585 void setNoShortCircuit() { shortCircuit = false; } in setNoShortCircuit() 1586 bool getShortCircuit() const { return shortCircuit; } in getShortCircuit() 1597 …bool shortCircuit; // normally all if-then-else and all GLSL ?: short-circuit, but HLSL ?: does not variable
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/external/deqp-deps/glslang/Test/baseResults/ |
D | spv.shortCircuit.frag.out | 1 spv.shortCircuit.frag
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