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Searched refs:shouldBindFragmentInputs (Results 1 – 4 of 4) sorted by relevance

/external/skqp/src/gpu/gl/
DGrGLPathRendering.h49 bool shouldBindFragmentInputs() const { in shouldBindFragmentInputs() function
/external/skia/src/gpu/gl/
DGrGLPathRendering.h49 bool shouldBindFragmentInputs() const { in shouldBindFragmentInputs() function
/external/skqp/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp400 !fGpu->glPathRendering()->shouldBindFragmentInputs()) { in bindProgramResourceLocations()
438 fGpu->glPathRendering()->shouldBindFragmentInputs()) { in resolveProgramResourceLocations()
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp469 !fGpu->glPathRendering()->shouldBindFragmentInputs()) { in bindProgramResourceLocations()
507 fGpu->glPathRendering()->shouldBindFragmentInputs()) { in resolveProgramResourceLocations()