Searched refs:shouldBindFragmentInputs (Results 1 – 4 of 4) sorted by relevance
49 bool shouldBindFragmentInputs() const { in shouldBindFragmentInputs() function
400 !fGpu->glPathRendering()->shouldBindFragmentInputs()) { in bindProgramResourceLocations()438 fGpu->glPathRendering()->shouldBindFragmentInputs()) { in resolveProgramResourceLocations()
469 !fGpu->glPathRendering()->shouldBindFragmentInputs()) { in bindProgramResourceLocations()507 fGpu->glPathRendering()->shouldBindFragmentInputs()) { in resolveProgramResourceLocations()