Searched refs:si_decompress_textures (Results 1 – 4 of 4) sorted by relevance
647 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
818 si_decompress_textures(sctx, 1 << PIPE_SHADER_COMPUTE); in si_launch_grid()
767 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask) in si_decompress_textures() function
1258 si_decompress_textures(sctx, u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS)); in si_draw_vbo()