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Searched refs:si_decompress_textures (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_pipe.h647 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
Dsi_compute.c818 si_decompress_textures(sctx, 1 << PIPE_SHADER_COMPUTE); in si_launch_grid()
Dsi_blit.c767 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask) in si_decompress_textures() function
Dsi_state_draw.c1258 si_decompress_textures(sctx, u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS)); in si_draw_vbo()