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Searched refs:si_pm4_bind_state (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_state_shaders.c2914 si_pm4_bind_state(sctx, ps, sctx->ps_shader.current->pm4); in si_update_scratch_relocs()
2920 si_pm4_bind_state(sctx, gs, sctx->gs_shader.current->pm4); in si_update_scratch_relocs()
2926 si_pm4_bind_state(sctx, hs, tcs->pm4); in si_update_scratch_relocs()
2934 si_pm4_bind_state(sctx, ls, sctx->vs_shader.current->pm4); in si_update_scratch_relocs()
2936 si_pm4_bind_state(sctx, es, sctx->vs_shader.current->pm4); in si_update_scratch_relocs()
2938 si_pm4_bind_state(sctx, vs, sctx->vs_shader.current->pm4); in si_update_scratch_relocs()
2947 si_pm4_bind_state(sctx, es, sctx->tes_shader.current->pm4); in si_update_scratch_relocs()
2949 si_pm4_bind_state(sctx, vs, sctx->tes_shader.current->pm4); in si_update_scratch_relocs()
3179 si_pm4_bind_state(sctx, vgt_shader_config, *pm4); in si_update_vgt_shader_config()
3212 si_pm4_bind_state(sctx, ls, sctx->vs_shader.current->pm4); in si_update_shaders()
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Dsi_state.h305 #define si_pm4_bind_state(sctx, member, value) \ macro
Dsi_state.c673 si_pm4_bind_state(sctx, blend, state); in si_bind_blend_state()
816 si_pm4_bind_state(sctx, poly_offset, NULL); in si_update_poly_offset_state()
825 si_pm4_bind_state(sctx, poly_offset, &rs->pm4_poly_offset[0]); in si_update_poly_offset_state()
828 si_pm4_bind_state(sctx, poly_offset, &rs->pm4_poly_offset[1]); in si_update_poly_offset_state()
832 si_pm4_bind_state(sctx, poly_offset, &rs->pm4_poly_offset[2]); in si_update_poly_offset_state()
1026 si_pm4_bind_state(sctx, rasterizer, rs); in si_bind_rs_state()
1072 si_pm4_bind_state(sctx, poly_offset, NULL); in si_delete_rs_state()
1290 si_pm4_bind_state(sctx, dsa, dsa); in si_bind_dsa_state()