Searched refs:size_log2 (Results 1 – 5 of 5) sorted by relevance
54 __u32 size_log2; member60 __u32 size_log2; member69 __u32 size_log2; member
183 int size_log2 = 5; in Run() local184 for (int size = 1 << size_log2; size <= max_size; size *= 2) { in Run()216 GLuint source_texture = SetupTexture(size_log2); in Run()232 size_log2++; in Run()
182 GLuint SetupTexture(GLsizei size_log2) { in SetupTexture() argument183 GLsizei size = 1 << size_log2; in SetupTexture()
77 GLuint SetupTexture(GLsizei size_log2);
679 unsigned size_log2 = ilog2_round_up(size); in anv_state_pool_get_bucket() local680 assert(size_log2 <= ANV_MAX_STATE_SIZE_LOG2); in anv_state_pool_get_bucket()681 if (size_log2 < ANV_MIN_STATE_SIZE_LOG2) in anv_state_pool_get_bucket()682 size_log2 = ANV_MIN_STATE_SIZE_LOG2; in anv_state_pool_get_bucket()683 return size_log2 - ANV_MIN_STATE_SIZE_LOG2; in anv_state_pool_get_bucket()689 uint32_t size_log2 = bucket + ANV_MIN_STATE_SIZE_LOG2; in anv_state_pool_get_bucket_size() local690 return 1 << size_log2; in anv_state_pool_get_bucket_size()992 const unsigned size_log2 = size < 4096 ? 12 : ilog2_round_up(size); in anv_bo_pool_alloc() local993 const unsigned pow2_size = 1 << size_log2; in anv_bo_pool_alloc()994 const unsigned bucket = size_log2 - 12; in anv_bo_pool_alloc()[all …]