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Searched refs:skip_cache (Results 1 – 3 of 3) sorted by relevance

/external/chromium-trace/catapult/devil/devil/android/
Ddevice_utils_test.py535 skip_cache=True),
550 skip_cache=True),
577 skip_cache=True),
592 skip_cache=True),
639 skip_cache=True),
643 skip_cache=True),
647 skip_cache=True),
661 skip_cache=True),
682 skip_cache=True),
Ddevice_utils.py629 def _GetApplicationPathsInternal(self, package, skip_cache=False): argument
631 if cached_result is not None and not skip_cache:
801 return self._GetApplicationPathsInternal('android', skip_cache=True)
/external/mesa3d/src/compiler/glsl/
Dlinker.cpp4777 bool skip_cache = false; in link_shaders() local
4782 skip_cache = true; in link_shaders()
4785 if (!skip_cache && shader_cache_read_program_metadata(ctx, prog)) in link_shaders()