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Searched refs:skylineIndex (Results 1 – 4 of 4) sorted by relevance

/external/skqp/src/gpu/
DGrRectanizer_skyline.cpp50 bool GrRectanizerSkyline::rectangleFits(int skylineIndex, int width, int height, int* ypos) const { in rectangleFits() argument
51 int x = fSkyline[skylineIndex].fX; in rectangleFits()
57 int i = skylineIndex; in rectangleFits()
58 int y = fSkyline[skylineIndex].fY; in rectangleFits()
73 void GrRectanizerSkyline::addSkylineLevel(int skylineIndex, int x, int y, int width, int height) { in addSkylineLevel() argument
78 fSkyline.insert(skylineIndex, 1, &newSegment); in addSkylineLevel()
84 for (int i = skylineIndex+1; i < fSkyline.count(); ++i) { in addSkylineLevel()
DGrRectanizer_skyline.h54 bool rectangleFits(int skylineIndex, int width, int height, int* y) const;
57 void addSkylineLevel(int skylineIndex, int x, int y, int width, int height);
/external/skia/src/gpu/
DGrRectanizer_skyline.cpp50 bool GrRectanizerSkyline::rectangleFits(int skylineIndex, int width, int height, int* ypos) const { in rectangleFits() argument
51 int x = fSkyline[skylineIndex].fX; in rectangleFits()
57 int i = skylineIndex; in rectangleFits()
58 int y = fSkyline[skylineIndex].fY; in rectangleFits()
73 void GrRectanizerSkyline::addSkylineLevel(int skylineIndex, int x, int y, int width, int height) { in addSkylineLevel() argument
78 fSkyline.insert(skylineIndex, 1, &newSegment); in addSkylineLevel()
84 for (int i = skylineIndex+1; i < fSkyline.count(); ++i) { in addSkylineLevel()
DGrRectanizer_skyline.h54 bool rectangleFits(int skylineIndex, int width, int height, int* y) const;
57 void addSkylineLevel(int skylineIndex, int x, int y, int width, int height);