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Searched refs:slot_end (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlink_varyings.cpp1841 unsigned slot_end = *location + num_components - 1; in assign_locations() local
1849 while (slot_end < MAX_VARYING * 4u) { in assign_locations()
1850 const unsigned slots = (slot_end / 4u) - (*location / 4u) + 1; in assign_locations()
1860 slot_end = *location + num_components - 1; in assign_locations()
1863 if (!var->data.patch && slot_end >= MAX_VARYING * 4u) { in assign_locations()
1871 if (slot_end < MAX_VARYINGS_INCL_PATCH * 4u) { in assign_locations()
1872 for (unsigned j = *location / 4u; j < slot_end / 4u; j++) in assign_locations()
1874 components[slot_end / 4u] = (slot_end & 3) + 1; in assign_locations()
1879 *location = slot_end + 1; in assign_locations()