Searched refs:smoothedMagnatude (Results 1 – 1 of 1) sorted by relevance
266 float smoothedMagnatude = magnitude; in deadZoneFilter() local268 smoothedMagnatude = 0.0f; // dead zone in deadZoneFilter()270 smoothedMagnatude *= scale; in deadZoneFilter()273 return smoothedMagnatude; in deadZoneFilter()