Searched refs:smoothing_enabled (Results 1 – 3 of 3) sorted by relevance
528 bool smoothing_enabled; member
1435 if (sctx->b.chip_class == SI && sctx->smoothing_enabled) { in si_emit_db_render_state()3217 if (nr_samples <= 1 && sctx->smoothing_enabled) in si_emit_msaa_sample_locs()3341 sctx->smoothing_enabled ? SI_NUM_SMOOTH_AA_SAMPLES : 0; in si_emit_msaa_config()3383 } else if (sctx->smoothing_enabled) { in si_emit_msaa_config()
3330 if (sctx->smoothing_enabled != sctx->ps_shader.current->key.part.ps.epilog.poly_line_smoothing) { in si_update_shaders()3331 sctx->smoothing_enabled = sctx->ps_shader.current->key.part.ps.epilog.poly_line_smoothing; in si_update_shaders()