Searched refs:snappedX (Results 1 – 1 of 1) sorted by relevance
107 final float snappedX = (int) x; in draw() local118 if (snappedX + width < 0.0f in draw()119 || snappedX > viewWidth in draw()138 ((GL11Ext) gl).glDrawTexfOES(snappedX * scaleX, snappedY * scaleY, in draw()