Searched refs:snorm (Results 1 – 9 of 9) sorted by relevance
7 Texture3D<snorm float4> ResultInS: register(t1);8 RWTexture3D<snorm float4> ResultOutS: register(u1);
94 *(char*)element = snorm<8>(r); in write()151 *(unsigned int*)element = (static_cast<unsigned int>(snorm<8>(a)) << 24) | in write()152 (static_cast<unsigned int>(snorm<8>(b)) << 16) | in write()153 (static_cast<unsigned int>(snorm<8>(g)) << 8) | in write()154 (static_cast<unsigned int>(snorm<8>(r)) << 0); in write()171 (static_cast<unsigned int>(snorm<8>(b)) << 16) | in write()172 (static_cast<unsigned int>(snorm<8>(g)) << 8) | in write()173 (static_cast<unsigned int>(snorm<8>(r)) << 0); in write()195 *(unsigned short*)element = (static_cast<unsigned short>(snorm<8>(g)) << 8) | in write()196 (static_cast<unsigned short>(snorm<8>(r)) << 0); in write()[all …]
274 inline int snorm(float x) in snorm() function
307 int BLASFUNC(snorm)(char *, int *, int *, float *, int *);
385 int BLASFUNC(snorm)(char *, int *, int *, float *, int *);
1 hlsl.snorm.uav.comp
88 *(char*)element = snorm<8>(r); in write()127 *(unsigned int*)element = (static_cast<unsigned int>(snorm<8>(a)) << 24) | in write()128 (static_cast<unsigned int>(snorm<8>(b)) << 16) | in write()129 (static_cast<unsigned int>(snorm<8>(g)) << 8) | in write()130 (static_cast<unsigned int>(snorm<8>(r)) << 0); in write()153 *(unsigned short*)element = (static_cast<unsigned short>(snorm<8>(g)) << 8) | in write()154 (static_cast<unsigned short>(snorm<8>(r)) << 0); in write()
51 # sn: snorm