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Searched refs:so_id (Results 1 – 11 of 11) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLinking.cpp133 glw::GLuint so_id = (n_shader_type == 0) ? m_fs_id : m_gs_id; in initShaderObjects() local
135 gl.shaderSource(so_id, 1, /* count */ in initShaderObjects()
140 gl.compileShader(so_id); in initShaderObjects()
143 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in initShaderObjects()
410 glw::GLuint so_id = (n_shader_type == 0) ? m_fs_id : (n_shader_type == 1) ? m_gs_id : m_vs_id; in initShaderObjects() local
412 gl.shaderSource(so_id, 1, /* count */ in initShaderObjects()
417 gl.compileShader(so_id); in initShaderObjects()
420 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in initShaderObjects()
767 glw::GLuint so_id = (n_shader_type == 0) ? m_fs_id : (n_shader_type == 1) ? m_gs_id : m_vs_id; in initShaderObjects() local
769 gl.shaderSource(so_id, 1, /* count */ in initShaderObjects()
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DesextcGeometryShaderAPI.hpp280 bool buildShader(glw::GLuint so_id, const char* so_body);
DesextcGeometryShaderAPI.cpp728 bool GeometryShaderGetProgramiv3Test::buildShader(glw::GLuint so_id, const char* so_body) in buildShader() argument
734 gl.shaderSource(so_id, 1, /* count */ in buildShader()
738 gl.compileShader(so_id); in buildShader()
741 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in buildShader()
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderXFB.cpp193 glw::GLuint so_id = 0; in createSeparableProgram() local
196 so_id = gl.createShader(shader_type); in createSeparableProgram()
214 bool build_success = buildProgram(po_id, so_id, n_strings, strings); in createSeparableProgram()
217 gl.deleteShader(so_id); in createSeparableProgram()
233 std::string shader_source = getShaderSource(so_id); in createSeparableProgram()
/external/deqp/external/openglcts/modules/gl/
Dgl3cCullDistanceTests.cpp104 const glw::GLuint so_id = shaders_configuration[n_shader_index].id; in buildProgram() local
111 gl.compileShader(so_id); in buildProgram()
114 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in buildProgram()
124 gl.getShaderiv(so_id, GL_INFO_LOG_LENGTH, &log_length); in buildProgram()
129 gl.getShaderInfoLog(so_id, log_length, DE_NULL, &log_array[0]); in buildProgram()
146 gl.attachShader(po_id, so_id); in buildProgram()
213 const glw::GLuint so_id = shaders_configuration[n_shader_index].id; in buildProgram() local
215 if (so_id != 0) in buildProgram()
217 gl.deleteShader(so_id); in buildProgram()
233 const glw::GLuint so_id = shaders_configuration[n_shader_index].id; in buildProgram() local
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Dgl3cCommonBugsTests.cpp907 glw::GLuint so_id = 0; in iterate() local
924 so_id = m_fs_id; in iterate()
927 so_id = m_gs_id; in iterate()
930 so_id = m_tc_id; in iterate()
933 so_id = m_te_id; in iterate()
936 so_id = m_vs_id; in iterate()
945 DE_ASSERT(so_id != 0); in iterate()
948 gl.shaderSource(so_id, 1, /* count */ in iterate()
953 gl.compileShader(so_id); in iterate()
956 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in iterate()
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Dgl4cTextureViewTests.cpp5425 glw::GLint so_id = so_ids[n_so_id]; in initIterationSpecificProgramObject() local
5427 gl.compileShader(so_id); in initIterationSpecificProgramObject()
5430 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in initIterationSpecificProgramObject()
5437 gl.getShaderInfoLog(so_id, 1024, NULL, temp); in initIterationSpecificProgramObject()
5447 gl.attachShader(m_po_id, so_id); in initIterationSpecificProgramObject()
5824 glw::GLuint so_id = so_ids[n_so_id]; in initPerSampleFillerProgramObject() local
5826 gl.compileShader(so_id); in initPerSampleFillerProgramObject()
5829 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in initPerSampleFillerProgramObject()
9023 glw::GLuint so_id = so_ids[n_so_id]; in initPrograms() local
9025 if (so_id != 0) in initPrograms()
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Dgl4cGPUShaderFP64Tests.cpp6401 glw::GLuint so_id = shaders[n_shader]; in initProgramObjects() local
6404 if (0 == so_id) in initProgramObjects()
6409 gl.compileShader(so_id); in initProgramObjects()
6412 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in initProgramObjects()
6420 if (so_id == m_cs_id) in initProgramObjects()
6422 gl.attachShader(m_po_cs_id, so_id); in initProgramObjects()
6426 gl.attachShader(m_po_noncs_id, so_id); in initProgramObjects()
8290 const glw::GLuint so_id = so_ids[n_so_id]; in executeIteration() local
8293 if (0 == so_id) in executeIteration()
8299 gl.compileShader(so_id); in executeIteration()
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Dgl4cPipelineStatisticsQueryTests.cpp1798 glw::GLuint so_id = so_ids[n_so_id]; in buildProgram() local
1800 if (so_id != 0) in buildProgram()
1802 gl.compileShader(so_id); in buildProgram()
1805 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in buildProgram()
1813 gl.attachShader(m_po_id, so_id); in buildProgram()
Dgl4cShaderSubroutineTests.cpp924 glw::GLuint so_id = so_ids[n_so_id]; in buildProgram() local
926 if (so_id != 0) in buildProgram()
930 gl.compileShader(so_id); in buildProgram()
933 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in buildProgram()
8284 glw::GLuint so_id; in initTest() member
/external/deqp/external/openglcts/modules/glesext/draw_elements_base_vertex/
DesextcDrawElementsBaseVertexTests.cpp278 glw::GLuint so_id = so_ids[n_so_id]; in buildProgram() local
280 if (so_id != 0) in buildProgram()
282 gl.compileShader(so_id); in buildProgram()
285 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in buildProgram()