/external/python/cpython3/Doc/library/ |
D | winsound.rst | 6 :synopsis: Access to the sound-playing machinery for Windows. 13 The :mod:`winsound` module provides access to the basic sound-playing machinery 20 of the sound, and must be in the range 37 through 32,767. The *duration* 21 parameter specifies the number of milliseconds the sound should last. If the 25 .. function:: PlaySound(sound, flags) 28 *sound* parameter may be a filename, a system sound alias, audio data as a 31 combination of the constants described below. If the *sound* parameter is 32 ``None``, any currently playing waveform sound is stopped. If the system 39 plays a sound as specified in the registry. The *type* argument specifies which 40 sound to play; possible values are ``-1``, ``MB_ICONASTERISK``, [all …]
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D | sndhdr.rst | 1 :mod:`sndhdr` --- Determine type of sound file 5 :synopsis: Determine type of a sound file. 19 of sound data which is in a file. When these functions are able to determine 20 what type of sound data is stored in a file, they return a 35 Determines the type of sound data stored in the file *filename* using 45 Determines the type of sound data stored in a file based on the file header.
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/external/python/cpython2/Doc/library/ |
D | winsound.rst | 7 :synopsis: Access to the sound-playing machinery for Windows. 14 The :mod:`winsound` module provides access to the basic sound-playing machinery 21 of the sound, and must be in the range 37 through 32,767. The *duration* 22 parameter specifies the number of milliseconds the sound should last. If the 28 .. function:: PlaySound(sound, flags) 31 *sound* parameter may be a filename, audio data as a string, or ``None``. Its 33 combination of the constants described below. If the *sound* parameter is 34 ``None``, any currently playing waveform sound is stopped. If the system 41 plays a sound as specified in the registry. The *type* argument specifies which 42 sound to play; possible values are ``-1``, ``MB_ICONASTERISK``, [all …]
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D | sndhdr.rst | 1 :mod:`sndhdr` --- Determine type of sound file 5 :synopsis: Determine type of a sound file. 18 of sound data which is in a file. When these functions are able to determine 19 what type of sound data is stored in a file, they return a tuple ``(type, 33 Determines the type of sound data stored in the file *filename* using 40 Determines the type of sound data stored in a file based on the file header.
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/external/perf_data_converter/src/quipper/testdata/ |
D | perf.data.intel_pt-4.14.buildids | 5 709e206ee1e31f2f78494b617c75de0bf073a26c /lib/modules/4.14.18/kernel/sound/soc/intel/boards/snd-soc… 9 7cd34c285394372a4270f66109c5a89039ce4939 /lib/modules/4.14.18/kernel/sound/soc/codecs/snd-soc-dmic.… 11 d034f46b1db1726298dff98d5682ffee80742067 /lib/modules/4.14.18/kernel/sound/soc/codecs/snd-soc-hdac-… 26 159cfe313ef5f838edd62af1b7965e43180afd2b /lib/modules/4.14.18/kernel/sound/soc/intel/skylake/snd-so… 27 38874e952f569c4744fe1715377236e7e3036dd6 /lib/modules/4.14.18/kernel/sound/soc/intel/skylake/snd-so… 28 6bb18684b9da7d6012f8ffd40b7d3e92735f584a /lib/modules/4.14.18/kernel/sound/soc/intel/common/snd-soc… 30 f5182211c887c35165f4d6f349f51cd9b9405d53 /lib/modules/4.14.18/kernel/sound/soc/intel/common/snd-soc… 33 d69c8ef8a30a3717fa13a1ff2e3cc00526efcbd2 /lib/modules/4.14.18/kernel/sound/soc/intel/common/snd-soc… 34 efa3f5b9e166b5175bf3f697d1f8cacc8f9cfc2a /lib/modules/4.14.18/kernel/sound/hda/ext/snd-hda-ext-core… 35 f0a937a996ed2161d986b216e5a88fdbdd4c71ca /lib/modules/4.14.18/kernel/sound/hda/snd-hda-core.ko [all …]
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/external/replicaisland/src/com/replica/replicaisland/ |
D | GhostComponent.java | 131 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in update() local 132 if (sound != null) { in update() 133 mAmbientSoundStream = sound.play(mAmbientSound, true, SoundSystem.PRIORITY_NORMAL); in update() 140 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in update() local 141 if (sound != null) { in update() 142 sound.stop(mAmbientSoundStream); in update() 191 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in releaseControl() local 192 if (sound != null) { in releaseControl() 193 sound.stop(mAmbientSoundStream); in releaseControl() 236 public final void setAmbientSound(Sound sound) { in setAmbientSound() argument [all …]
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D | AnimationComponent.java | 140 SoundSystem sound = sSystemRegistry.soundSystem; in update() local 145 if (sound.getSoundEnabled()) { in update() 158 mRocketSoundStream = sound.play(mRocketSound, true, SoundSystem.PRIORITY_HIGH); in update() 161 sound.resume(mRocketSoundStream); in update() 165 sound.pause(mRocketSoundStream); in update() 181 sound.play(mRubySound1, false, SoundSystem.PRIORITY_NORMAL); in update() 184 sound.play(mRubySound2, false, SoundSystem.PRIORITY_NORMAL); in update() 187 sound.play(mRubySound3, false, SoundSystem.PRIORITY_NORMAL); in update() 262 if (mLandThump != null && sound != null) { in update() 264 sound.play(mLandThump, false, SoundSystem.PRIORITY_HIGH, 1.0f, in update() [all …]
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D | HitReactionComponent.java | 120 SoundSystem sound = sSystemRegistry.soundSystem; in hitVictim() local 121 if (sound != null) { in hitVictim() 122 sound.play(mDealHitSound, false, SoundSystem.PRIORITY_NORMAL); in hitVictim() 231 SoundSystem sound = sSystemRegistry.soundSystem; in receivedHit() local 232 if (sound != null) { in receivedHit() 233 sound.play(mTakeHitSound, false, SoundSystem.PRIORITY_NORMAL); in receivedHit() 325 public final void setTakeHitSound(int hitType, SoundSystem.Sound sound) { in setTakeHitSound() argument 327 mTakeHitSound = sound; in setTakeHitSound() 330 public final void setDealHitSound(int hitType, SoundSystem.Sound sound) { in setDealHitSound() argument 331 mDealHitSound = sound; in setDealHitSound()
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D | ButtonAnimationComponent.java | 55 SoundSystem sound = sSystemRegistry.soundSystem; in update() local 56 if (sound != null) { in update() 57 sound.play(mDepressSound, false, SoundSystem.PRIORITY_NORMAL); in update() 82 public void setDepressSound(Sound sound) { in setDepressSound() argument 83 mDepressSound = sound; in setDepressSound()
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D | PlaySingleSoundComponent.java | 35 public void setSound(SoundSystem.Sound sound) { in setSound() argument 36 mSound = sound; in setSound() 42 SoundSystem sound = sSystemRegistry.soundSystem; in update() local 43 mSoundHandle = sound.play(mSound, false, SoundSystem.PRIORITY_NORMAL); in update()
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D | DoorAnimationComponent.java | 96 SoundSystem sound = sSystemRegistry.soundSystem; in open() local 97 if (sound != null) { in open() 98 sound.play(mOpenSound, false, SoundSystem.PRIORITY_NORMAL); in open() 126 SoundSystem sound = sSystemRegistry.soundSystem; in close() local 127 if (sound != null) { in close() 128 sound.play(mCloseSound, false, SoundSystem.PRIORITY_NORMAL); in close()
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D | LauncherComponent.java | 114 SoundSystem sound = sSystemRegistry.soundSystem; in fire() local 115 if (sound != null) { in fire() 116 sound.play(mLaunchSound, false, SoundSystem.PRIORITY_NORMAL); in fire() 151 public void setLaunchSound(Sound sound) { in setLaunchSound() argument 152 mLaunchSound = sound; in setLaunchSound()
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/external/sonic/ |
D | Main.java | 9 import javax.sound.sampled.AudioFormat; 10 import javax.sound.sampled.AudioInputStream; 11 import javax.sound.sampled.AudioSystem; 12 import javax.sound.sampled.DataLine; 13 import javax.sound.sampled.LineUnavailableException; 14 import javax.sound.sampled.SourceDataLine; 15 import javax.sound.sampled.UnsupportedAudioFileException;
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/external/u-boot/doc/device-tree-bindings/exynos/ |
D | sound.txt | 3 The device node for sound subsytem which contains codec and i2s block 7 - compatible : Should be "samsung,exynos-sound" for sound 14 - samsung,codec-type : sound codec type 18 sound@12d60000 { 19 compatible = "samsung,exynos-sound"
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/external/python/cpython3/PC/ |
D | winsound.c | 76 winsound_PlaySound_impl(PyObject *module, PyObject *sound, int flags) in winsound_PlaySound_impl() argument 83 if (sound == Py_None) { in winsound_PlaySound_impl() 93 if (PyObject_GetBuffer(sound, &view, PyBUF_SIMPLE) < 0) { in winsound_PlaySound_impl() 98 if (!PyUnicode_Check(sound)) { in winsound_PlaySound_impl() 101 Py_TYPE(sound)->tp_name); in winsound_PlaySound_impl() 104 wsound = PyUnicode_AsWideCharString(sound, NULL); in winsound_PlaySound_impl() 116 } else if (sound != Py_None) { in winsound_PlaySound_impl()
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/external/robolectric-shadows/robolectric/src/test/java/org/robolectric/shadows/ |
D | ShadowSoundPoolTest.java | 45 int soundId = soundPool.load(ApplicationProvider.getApplicationContext(), R.raw.sound, 1); in playedSoundsFromResourcesAreRecorded() 48 assertThat(shadowOf(soundPool).wasResourcePlayed(R.raw.sound)).isTrue(); in playedSoundsFromResourcesAreRecorded() 55 int soundId = soundPool.load(ApplicationProvider.getApplicationContext(), R.raw.sound, 1); in playedSoundsFromResourcesAreCollected() 59 assertThat(shadowOf(soundPool).getResourcePlaybacks(R.raw.sound)) in playedSoundsFromResourcesAreCollected() 109 int soundId = soundPool.load(ApplicationProvider.getApplicationContext(), R.raw.sound, 1); in notifyResourceLoaded_notifiesListener() 110 shadowOf(soundPool).notifyResourceLoaded(R.raw.sound, true); in notifyResourceLoaded_notifiesListener() 153 int soundId = soundPool.load(ApplicationProvider.getApplicationContext(), R.raw.sound, 1); in playedSoundsAreCleared() 156 assertThat(shadowOf(soundPool).wasResourcePlayed(R.raw.sound)).isTrue(); in playedSoundsAreCleared() 158 assertThat(shadowOf(soundPool).wasResourcePlayed(R.raw.sound)).isFalse(); in playedSoundsAreCleared()
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/external/syzkaller/pkg/report/testdata/linux/guilty/ |
D | 36 | 1 FILE: sound/core/pcm_native.c 41 snd_pcm_stream_lock_irq+0xf/0xf0 sound/core/pcm_native.c:150 42 __snd_pcm_lib_xfer+0x345/0x1d10 sound/core/pcm_lib.c:2162 43 snd_pcm_oss_write3+0xe9/0x220 sound/core/oss/pcm_oss.c:1236 44 io_playback_transfer+0x274/0x310 sound/core/oss/io.c:47 45 snd_pcm_plug_write_transfer+0x36c/0x470 sound/core/oss/pcm_plugin.c:619 46 snd_pcm_oss_write2+0x25c/0x460 sound/core/oss/pcm_oss.c:1365 47 snd_pcm_oss_write1 sound/core/oss/pcm_oss.c:1431 [inline] 48 snd_pcm_oss_write+0x55f/0xa20 sound/core/oss/pcm_oss.c:2774
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D | 27 | 1 FILE: sound/core/oss/mulaw.c 38 cvt_s16_to_native sound/core/oss/mulaw.c:164 [inline] 39 mulaw_decode+0x52f/0x770 sound/core/oss/mulaw.c:195 40 mulaw_transfer+0x222/0x270 sound/core/oss/mulaw.c:273 41 snd_pcm_plug_write_transfer+0x22d/0x420 sound/core/oss/pcm_plugin.c:611 42 snd_pcm_oss_write2+0x260/0x420 sound/core/oss/pcm_oss.c:1311 43 snd_pcm_oss_write1 sound/core/oss/pcm_oss.c:1372 [inline] 44 snd_pcm_oss_write+0x5fe/0x830 sound/core/oss/pcm_oss.c:2646
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/external/u-boot/drivers/sound/ |
D | Kconfig | 4 bool "Enable sound support" 8 the drivers support playing arbitrary sound samples using a 11 Note: At present the sound setup is somewhat tangled up in that the 12 audio codecs are called from the sound-i2s code. This could be 20 SoC to the audio codec. This option enables sound support using 46 U-Boot sandbox can emulate a sound device using SDL, playing the 47 sound on the host machine. This option implements the sound_init()
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/external/sonic/doc/ |
D | index.md | 68 and can deal with sound streams in 16-bit signed integer, 32-bit floating point, 86 is batch mode where you pass an entire sound sample to sonic. All you do is 91 This will change the speed and pitch of the sound samples pointed to by samples, 97 have no extra padding. If your sound samples are mono, and you don't want to 104 allows sonic to be inserted into a sound stream with fairly low latency. The 109 To process a sound stream, you must create a sonicStream object, which contains 121 no change at all to the sound stream. Sonic detects this case, and simply 132 and a volume of 1.4 means to multiply the sound samples by 1.4, clipping if we 134 speech is played. A 2.0 value will make you sound like a chipmunk talking very 135 fast. A 0.7 value will make you sound like a giant talking slowly. [all …]
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/external/u-boot/arch/xtensa/dts/ |
D | xtfpga.dtsi | 79 #sound-dai-cells = <0>; 112 tlv320aic23: sound-codec@0 { 113 #sound-dai-cells = <0>; 121 sound { 127 sound-dai = <&i2s0>; 131 sound-dai = <&tlv320aic23>;
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/external/u-boot/arch/arm/dts/ |
D | kirkwood-openrd-client.dts | 30 #sound-dai-cells = <0>; 35 sound { 41 sound-dai = <&audio0 0>; 45 sound-dai = <&cs42l51>;
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/external/python/cpython3/PC/clinic/ |
D | winsound.c.h | 20 winsound_PlaySound_impl(PyObject *module, PyObject *sound, int flags); 28 PyObject *sound; in winsound_PlaySound() local 32 &sound, &flags)) { in winsound_PlaySound() 35 return_value = winsound_PlaySound_impl(module, sound, flags); in winsound_PlaySound()
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/external/flatbuffers/samples/android/jni/ |
D | main.cpp | 25 auto sound = builder.CreateString("Bark"); in android_main() local 26 auto animal_buffer = sample::CreateAnimal(builder, name, sound); in android_main() 38 assert(animal->sound()->str() == "Bark"); in android_main()
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/external/python/cpython3/Doc/tutorial/ |
D | modules.rst | 389 handling of sound files and sound data. There are many different sound file 393 There are also many different operations you might want to perform on sound data 401 sound/ Top-level package 402 __init__.py Initialize the sound package 412 effects/ Subpackage for sound effects 438 import sound.effects.echo 440 This loads the submodule :mod:`sound.effects.echo`. It must be referenced with 443 sound.effects.echo.echofilter(input, output, delay=0.7, atten=4) 447 from sound.effects import echo 456 from sound.effects.echo import echofilter [all …]
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