Searched refs:source_2D_texture_unit (Results 1 – 1 of 1) sorted by relevance
6310 bool setUniformValues(GLint source_2D_texture_uniform_location, GLenum source_2D_texture_unit,7258 …iredCase::setUniformValues(GLint source_2D_texture_uniform_location, GLenum source_2D_texture_unit, in setUniformValues() argument7285 gl.uniform1i(source_2D_texture_uniform_location, source_2D_texture_unit - GL_TEXTURE0); in setUniformValues()