Searched refs:source_buffer_data_size (Results 1 – 1 of 1) sorted by relevance
8950 GLuint source_buffer_data_size = 0; in prepareSupportForNonRenderableTexture() local8968 if (!calculateBufferDataSize(src_texture_sampler_type, &source_buffer_data_size)) in prepareSupportForNonRenderableTexture()8979 gl.bufferData(GL_ARRAY_BUFFER, source_buffer_data_size, NULL, GL_STATIC_DRAW); in prepareSupportForNonRenderableTexture()9009 objects.src_texture_pixels_buffer_object_id, 0, source_buffer_data_size); in prepareSupportForNonRenderableTexture()