Home
last modified time | relevance | path

Searched refs:specularEnable (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/Renderer/
DContext.cpp251 specularEnable = false; in init()
343 void Context::setSpecularEnable(bool specularEnable) in setSpecularEnable() argument
345 Context::specularEnable = specularEnable; in setSpecularEnable()
641 return vertexLightingActive() && specularEnable && vertexNormalActive(); in vertexSpecularActive()
1302 bool pixelSpecular = specularEnable; in specularUsed()
1331 vertexSpecular = input[Color1] || (lightingEnable && specularEnable); in specularActive()
DContext.hpp304 void setSpecularEnable(bool specularEnable);
496 bool specularEnable; member in sw::Context
DVertexProcessor.hpp212 void setSpecularEnable(bool specularEnable);
DVertexProcessor.cpp273 void VertexProcessor::setSpecularEnable(bool specularEnable) in setSpecularEnable() argument
275 context->setSpecularEnable(specularEnable); in setSpecularEnable()
DPixelProcessor.cpp1054 state.specularAdd = context->specularActive() && context->specularEnable; in update()