/external/libpng/contrib/examples/ |
D | simpleover.c | 50 struct sprite { struct 103 sprite_op(const struct sprite *sprite, int x_offset, int y_offset, in sprite_op() argument 115 if ((y_offset < 0 || (unsigned)/*SAFE*/y_offset < sprite->height) && in sprite_op() 116 (x_offset < 0 || (unsigned)/*SAFE*/x_offset < sprite->width)) in sprite_op() 141 png_uint_16 *out_pixel = sprite->buffer + in sprite_op() 142 ((y+y_offset) * sprite->width + (x+x_offset))*4; in sprite_op() 188 create_sprite(struct sprite *sprite, int *argc, const char ***argv) in create_sprite() argument 237 sprite_op(sprite, x, y, &image, buffer); in create_sprite() 278 sprite->file = tmpfile(); in create_sprite() 280 if (sprite->file != NULL) in create_sprite() [all …]
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/external/clang/test/SemaObjC/ |
D | ivar-ref-misuse.m | 4 int sprite, spree; 8 + (void)setSprite:(int)sprite; 10 - (void)setSprite:(int)sprite; 18 sprite = foo; // expected-error {{instance variable 'sprite' accessed in class method}} 23 + (void)setSprite:(int)sprite { 25 sprite = 15; 27 ((Sprite *)self)->sprite = 16; /* NB: This is how one _should_ access */ 31 sprite = foo; 34 - (void)setSprite:(int)sprite { 36 sprite = 15; // expected-warning {{local declaration of 'sprite' hides instance variable}} [all …]
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/external/proguard/src/proguard/gui/splash/ |
D | TimeSwitchSprite.java | 35 private final Sprite sprite; field in TimeSwitchSprite 44 public TimeSwitchSprite(long onTime, Sprite sprite) in TimeSwitchSprite() argument 46 this(onTime, 0L, sprite); in TimeSwitchSprite() 57 public TimeSwitchSprite(long onTime, long offTime, Sprite sprite) in TimeSwitchSprite() argument 61 this.sprite = sprite; in TimeSwitchSprite() 71 sprite.paint(graphics, time - onTime); in paint()
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D | SplashPanel.java | 40 private final Sprite sprite; field in SplashPanel 56 public SplashPanel(Sprite sprite, double processorLoad) in SplashPanel() argument 58 this(sprite, processorLoad, (long)Integer.MAX_VALUE); in SplashPanel() 71 public SplashPanel(Sprite sprite, double processorLoad, long stopTime) in SplashPanel() argument 73 this.sprite = sprite; in SplashPanel() 138 sprite.paint(graphics, System.currentTimeMillis() - startTime); in paintComponent() 212 Sprite sprite = in main() local 226 SplashPanel panel = new SplashPanel(sprite, 0.5); in main()
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D | BufferedSprite.java | 37 private final Sprite sprite; field in BufferedSprite 59 Sprite sprite, in BufferedSprite() argument 68 sprite, in BufferedSprite() 90 Sprite sprite, in BufferedSprite() argument 98 this.sprite = sprite; in BufferedSprite() 132 sprite.paint(bufferGraphics, time); in paint()
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D | ClipSprite.java | 35 private final Sprite sprite; field in ClipSprite 48 Sprite sprite) in ClipSprite() argument 53 this.sprite = sprite; in ClipSprite() 72 sprite.paint(g, time); in paint() 82 sprite.paint(g, time); in paint()
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D | FontSprite.java | 33 private final Sprite sprite; field in FontSprite 42 Sprite sprite) in FontSprite() argument 45 this.sprite = sprite; in FontSprite() 60 sprite.paint(graphics, time); in paint()
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D | ColorSprite.java | 33 private final Sprite sprite; field in ColorSprite 42 Sprite sprite) in ColorSprite() argument 45 this.sprite = sprite; in ColorSprite() 60 sprite.paint(graphics, time); in paint()
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D | ShadowedSprite.java | 36 private final Sprite sprite; field in ShadowedSprite 55 Sprite sprite) in ShadowedSprite() argument 61 this.sprite = sprite; in ShadowedSprite() 98 sprite.paint(graphics, time); in paint() 107 sprite.paint(graphics, time); in paint()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | GameObjectFactory.java | 632 private void addStaticData(GameObjectType type, GameObject object, SpriteComponent sprite) { 643 } else if (entry instanceof SpriteAnimation && sprite != null) { 644 sprite.addAnimation((SpriteAnimation)entry); 888 SpriteComponent sprite = (SpriteComponent)allocateComponent(SpriteComponent.class); 889 sprite.setSize((int)object.width, (int)object.height); 890 sprite.setRenderComponent(render); 891 animation.setSprite(sprite); 897 sprite.setCollisionComponent(dynamicCollision); 964 object.add(sprite); 970 addStaticData(GameObjectType.PLAYER, object, sprite); [all …]
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D | FixedAnimationComponent.java | 37 SpriteComponent sprite = parentObject.findByClass(SpriteComponent.class); in update() local 38 if (sprite != null) { in update() 39 sprite.playAnimation(mAnimationIndex); in update()
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D | AnimationComponent.java | 345 public void setSprite(SpriteComponent sprite) { in setSprite() argument 346 mSprite = sprite; in setSprite() 349 public void setJetSprite(SpriteComponent sprite) { in setJetSprite() argument 350 mJetSprite = sprite; in setJetSprite() 353 public void setSparksSprite(SpriteComponent sprite) { in setSparksSprite() argument 354 mSparksSprite = sprite; in setSparksSprite()
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D | GenericAnimationComponent.java | 71 public void setSprite(SpriteComponent sprite) { in setSprite() argument 72 mSprite = sprite; in setSprite()
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D | GhostComponent.java | 72 SpriteComponent sprite = parentObject.findByClass(SpriteComponent.class); in update() local 73 if (sprite != null) { in update() 74 sprite.setOpacity(mLifeTime); in update()
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D | ButtonAnimationComponent.java | 74 public void setSprite(SpriteComponent sprite) { in setSprite() argument 75 mSprite = sprite; in setSprite()
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D | EnemyAnimationComponent.java | 149 public void setSprite(SpriteComponent sprite) { in setSprite() argument 150 mSprite = sprite; in setSprite()
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D | DoorAnimationComponent.java | 179 public void setSprite(SpriteComponent sprite) { in setSprite() argument 180 mSprite = sprite; in setSprite()
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D | NPCAnimationComponent.java | 368 public void setSprite(SpriteComponent sprite) { in setSprite() argument 369 mSprite = sprite; in setSprite()
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/external/swiftshader/src/Renderer/ |
D | SetupProcessor.cpp | 122 const bool sprite = context->pointSpriteActive(); in update() local 150 case Shader::USAGE_TEXCOORD: flat = point && !sprite; break; in update() 174 state.gradient[interpolant][component].flat = semantic.flat || (point && !sprite); in update() 195 state.texture[coordinate][component].flat = point && !sprite; in update()
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/external/mesa3d/docs/specs/OLD/ |
D | MESA_sprite_point.spec | 62 define and implement so POINT_SMOOTH is ignored when drawing sprite 70 4. What about sprite rotation? 95 8. Should there be an advertisized maximum sprite point size?
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/external/tensorflow/tensorflow/contrib/tensorboard/plugins/projector/ |
D | projector_config.proto | 22 // [width, height] of a single image in the sprite. 33 SpriteMetadata sprite = 5; field
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/external/swiftshader/src/Shader/ |
D | SetupRoutine.hpp | 36 …nter<Byte> &v2, int attribute, int planeEquation, bool flatShading, bool sprite, bool perspective,…
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D | SetupRoutine.cpp | 50 const bool sprite = state.pointSprite; in generate() local 52 const bool triangle = state.isDrawSolidTriangle || sprite; in generate() 466 …tribute][component]), OFFSET(Primitive,V[interpolant][component]), flat, sprite, state.perspective… in generate() 482 …v1, Pointer<Byte> &v2, int attribute, int planeEquation, bool flat, bool sprite, bool perspective,… in setupGradient() argument 488 if(!sprite) in setupGradient()
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/external/swiftshader/src/Pipeline/ |
D | SetupRoutine.hpp | 36 …nter<Byte> &v2, int attribute, int planeEquation, bool flatShading, bool sprite, bool perspective,…
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/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_pipe_wide_point.c | 129 const boolean sprite = (boolean) stage->draw->rasterizer->point_quad_rasterization; in widepoint_point() local 172 if (sprite) { in widepoint_point()
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