Searched refs:sprite_coord (Results 1 – 1 of 1) sorted by relevance
486 boolean sprite_coord = false; in r300_update_rs_block() local489 sprite_coord = !!(r300->sprite_coord_enable & (1 << i)); in r300_update_rs_block()492 if (vs_outputs->generic[i] != ATTR_UNUSED || sprite_coord) { in r300_update_rs_block()493 if (!sprite_coord) { in r300_update_rs_block()504 sprite_coord ? SWIZ_XY01 : SWIZ_XYZW); in r300_update_rs_block()513 i, sprite_coord ? " (sprite coord)" : "", tex_count); in r300_update_rs_block()517 i, sprite_coord ? " (sprite coord)" : ""); in r300_update_rs_block()520 tex_ptr += sprite_coord ? 2 : 4; in r300_update_rs_block()528 i, sprite_coord ? " (sprite coord)" : ""); in r300_update_rs_block()