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Searched refs:sprite_coord (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/drivers/r300/
Dr300_state_derived.c486 boolean sprite_coord = false; in r300_update_rs_block() local
489 sprite_coord = !!(r300->sprite_coord_enable & (1 << i)); in r300_update_rs_block()
492 if (vs_outputs->generic[i] != ATTR_UNUSED || sprite_coord) { in r300_update_rs_block()
493 if (!sprite_coord) { in r300_update_rs_block()
504 sprite_coord ? SWIZ_XY01 : SWIZ_XYZW); in r300_update_rs_block()
513 i, sprite_coord ? " (sprite coord)" : "", tex_count); in r300_update_rs_block()
517 i, sprite_coord ? " (sprite coord)" : ""); in r300_update_rs_block()
520 tex_ptr += sprite_coord ? 2 : 4; in r300_update_rs_block()
528 i, sprite_coord ? " (sprite coord)" : ""); in r300_update_rs_block()