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Searched refs:sprite_coord_enable (Results 1 – 25 of 60) sorted by relevance

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/external/mesa3d/src/gallium/drivers/svga/
Dsvga_state_tgsi_transform.c84 key.gs.sprite_coord_enable = svga->curr.rast->templ.sprite_coord_enable; in emulate_point_sprite()
116 key.gs.sprite_coord_enable, in emulate_point_sprite()
Dsvga_shader.h96 unsigned sprite_coord_enable; member
118 unsigned sprite_coord_enable:24; member
Dsvga_state_gs.c123 key->sprite_coord_enable = svga->curr.rast->templ.sprite_coord_enable; in make_gs_key()
Dsvga_state_need_swtnl.c108 unsigned sprite_coord_gen = svga->curr.rast->templ.sprite_coord_enable; in update_need_pipeline()
/external/mesa3d/src/gallium/drivers/freedreno/a4xx/
Dfd4_draw.c131 .sprite_coord_enable = ctx->rasterizer->sprite_coord_enable, in fd4_draw_vbo()
Dfd4_emit.h53 uint32_t sprite_coord_enable; /* bitmask */ member
/external/mesa3d/src/gallium/drivers/freedreno/a3xx/
Dfd3_draw.c142 .sprite_coord_enable = ctx->rasterizer->sprite_coord_enable, in fd3_draw_vbo()
Dfd3_emit.h53 uint32_t sprite_coord_enable; member
/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_pipe_validate.c101 if (rasterizer->sprite_coord_enable && draw->pipeline.point_sprite) in draw_need_pipeline()
165 if (rast->sprite_coord_enable && draw->pipeline.point_sprite) in validate_pipeline()
Ddraw_pipe_wide_point.c250 if (si >= 32 || !(rast->sprite_coord_enable & (1 << si))) in widepoint_first_point()
/external/mesa3d/src/mesa/state_tracker/
Dst_atom_rasterizer.c187 raster->sprite_coord_enable = ctx->Point.CoordReplace & in st_update_rasterizer()
191 raster->sprite_coord_enable |= in st_update_rasterizer()
/external/mesa3d/src/gallium/drivers/r300/
Dr300_state.c1150 rs->rs.sprite_coord_enable = state->point_quad_rasterization * in r300_create_rs_state()
1151 state->sprite_coord_enable; in r300_create_rs_state()
1154 rs->rs_draw.sprite_coord_enable = 0; /* We can do this in HW. */ in r300_create_rs_state()
1259 if (rs->rs.sprite_coord_enable) { in r300_create_rs_state()
1341 int last_sprite_coord_enable = r300->sprite_coord_enable; in r300_bind_rs_state()
1353 r300->sprite_coord_enable = rs->rs.sprite_coord_enable; in r300_bind_rs_state()
1360 r300->sprite_coord_enable = 0; in r300_bind_rs_state()
1370 if (last_sprite_coord_enable != r300->sprite_coord_enable || in r300_bind_rs_state()
Dr300_state_derived.c105 !(r300->sprite_coord_enable & (1 << i))) { in r300_draw_emit_all_attribs()
444 (r300->sprite_coord_enable & (1 << i))) { in r300_update_rs_block()
489 sprite_coord = !!(r300->sprite_coord_enable & (1 << i)); in r300_update_rs_block()
628 if (r300->sprite_coord_enable) in r300_update_rs_block()
Dr300_render.c1124 unsigned last_sprite_coord_enable = r300->sprite_coord_enable; in r300_blitter_draw_rectangle()
1152 r300->sprite_coord_enable = 1; in r300_blitter_draw_rectangle()
1209 r300->sprite_coord_enable = last_sprite_coord_enable; in r300_blitter_draw_rectangle()
/external/mesa3d/src/gallium/drivers/r600/
Dr600_shader.h170 unsigned sprite_coord_enable; member
Dr600_state.c472 rs->sprite_coord_enable = state->sprite_coord_enable; in r600_create_rs_state()
522 if (state->sprite_coord_enable) { in r600_create_rs_state()
2441 unsigned sprite_coord_enable = rctx->rasterizer ? rctx->rasterizer->sprite_coord_enable : 0; in r600_update_ps_state() local
2473 sprite_coord_enable & (1 << rshader->input[i].sid)) { in r600_update_ps_state()
2577 shader->sprite_coord_enable = sprite_coord_enable; in r600_update_ps_state()
/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_setup.h91 uint sprite_coord_enable,
Dlp_state_rasterizer.c127 state->lp_state.sprite_coord_enable, in llvmpipe_bind_rasterizer_state()
Dlp_setup_context.h81 uint sprite_coord_enable, sprite_coord_origin; member
Dlp_setup.c613 uint sprite_coord_enable, in lp_setup_set_point_state() argument
619 setup->sprite_coord_enable = sprite_coord_enable; in lp_setup_set_point_state()
/external/mesa3d/src/gallium/drivers/swr/
Dswr_shader.h69 unsigned sprite_coord_enable; member
/external/mesa3d/src/gallium/drivers/freedreno/a5xx/
Dfd5_draw.c124 .sprite_coord_enable = ctx->rasterizer->sprite_coord_enable, in fd5_draw_vbo()
Dfd5_emit.h49 uint32_t sprite_coord_enable; /* bitmask */ member
/external/virglrenderer/src/gallium/include/pipe/
Dp_state.h153 uint32_t sprite_coord_enable; /* referring to 32 TEXCOORD/GENERIC inputs */ member
/external/mesa3d/src/gallium/include/pipe/
Dp_state.h182 uint16_t sprite_coord_enable; /* 0-7: TEXCOORD/GENERIC, 8: PCOORD */ member

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