Searched refs:sprite_coord_gen (Results 1 – 1 of 1) sorted by relevance
108 unsigned sprite_coord_gen = svga->curr.rast->templ.sprite_coord_enable; in update_need_pipeline() local112 if (!svga_have_vgpu10(svga) && sprite_coord_gen && in update_need_pipeline()113 (generic_inputs & ~sprite_coord_gen)) { in update_need_pipeline()