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Searched refs:src0RGB (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h202 GLenum src0RGB; member
DContext.cpp118 mState.textureUnit[i].src0RGB = GL_TEXTURE; in Context()
2246 device->setFirstArgument(unit, es2sw::ConvertSourceArgument(mState.textureUnit[unit].src0RGB)); in applyTextures()
2332 mState.textureUnit[mState.activeSampler].src0RGB = src; in setSrc0RGB()