Searched refs:srcAi (Results 1 – 2 of 2) sorted by relevance
360 const GLint srcAi = texUnit->_CurrentCombine->SourceA[i]; in r200UpdateTextureEnv() local363 switch ( srcAi ) { in r200UpdateTextureEnv()433 alpha_arg[i] = r200_register_alpha[op][srcAi - GL_TEXTURE0]; in r200UpdateTextureEnv()842 const GLuint srcAi = texUnit->_CurrentCombine->SourceA[i]; in r200UpdateAllTexEnv() local843 switch ( srcAi ) { in r200UpdateAllTexEnv()856 texregfree[srcAi - GL_TEXTURE0] = GL_FALSE; in r200UpdateAllTexEnv()
300 const GLuint srcAi = texUnit->_CurrentCombine->SourceA[i]; in radeonUpdateTextureEnv() local303 switch ( srcAi ) { in radeonUpdateTextureEnv()328 GLuint txunit = srcAi - GL_TEXTURE0; in radeonUpdateTextureEnv()