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/external/vulkan-validation-layers/layers/
Dshader_validation.cpp2197 auto stage_id = GetShaderStageId(pStage->stage); in ValidateAndCapturePipelineShaderState() local
2198 …ValidatePipelineShaderStage(dev_data, pStage, pipeline, &shaders[stage_id], &entrypoints[stage_id], in ValidateAndCapturePipelineShaderState()