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Searched refs:startFade (Results 1 – 5 of 5) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DTheSourceComponent.java122 hud.startFade(false, 1.5f); in update()
DNPCComponent.java133 hud.startFade(false, 1.5f); in update()
292 hud.startFade(false, 1.5f); in executeCommand()
DPlayerComponent.java468 hud.startFade(false, 1.5f); in stateDead()
494 hud.startFade(false, 1.5f); in stateWin()
DGame.java317 BaseObject.sSystemRegistry.hudSystem.startFade(true, 0.2f); in restartLevel()
346 hud.startFade(true, 1.0f); in goToLevel()
DHudSystem.java209 public void startFade(boolean in, float duration) { in startFade() method in HudSystem