Searched refs:start_r (Results 1 – 3 of 3) sorted by relevance
348 float start_r = m_info.fillColor.GetShading()->m_beginRadius; in FillPathWithShading() local352 ((start_r - end_r) * (start_r - end_r)); in FillPathWithShading()360 (start_r * (end_r - start_r))); in FillPathWithShading()362 ((y - start_y) * (y - start_y)) - (start_r * start_r); in FillPathWithShading()385 if ((start_r) + s * (end_r - start_r) < 0) { in FillPathWithShading()
202 float start_r = pCoords->GetNumberAt(2); in DrawRadialShading() local246 ((start_r - end_r) * (start_r - end_r)); in DrawRadialShading()251 if (start_r > end_r) { in DrawRadialShading()254 if (length < start_r - end_r) { in DrawRadialShading()266 (start_r * (end_r - start_r))); in DrawRadialShading()268 ((pos.y - start_y) * (pos.y - start_y)) - (start_r * start_r); in DrawRadialShading()299 if ((start_r + s * (end_r - start_r)) < 0) { in DrawRadialShading()
2084 float start_r = pCoords->GetNumberAt(2); in DrawShading() local2091 pts[0], start_r, pts[1], end_r, skColors.begin(), skPos.begin(), in DrawShading()2094 if (clipStart && start_r) in DrawShading()2095 skClip.addCircle(pts[0].fX, pts[0].fY, start_r); in DrawShading()