Searched refs:start_vertex (Results 1 – 4 of 4) sorted by relevance
395 int start_vertex, unsigned num_vertices, in u_vbuf_translate_buffers() argument416 offset = vb->buffer_offset + vb->stride * start_vertex; in u_vbuf_translate_buffers()495 0 : key->output_stride * start_vertex, in u_vbuf_translate_buffers()502 out_offset -= key->output_stride * start_vertex; in u_vbuf_translate_buffers()571 int start_vertex, unsigned num_vertices, in u_vbuf_translate_begin() argument582 start_vertex, /* VERTEX */ in u_vbuf_translate_begin()902 int start_vertex, unsigned num_vertices, in u_vbuf_upload_buffers() argument944 first += vb->stride * start_vertex; in u_vbuf_upload_buffers()1131 int start_vertex, min_index; in u_vbuf_draw_vbo() local1197 start_vertex = min_index + new_info.index_bias; in u_vbuf_draw_vbo()[all …]
77 GLuint start_vertex; /**< first vertex used by any primitive */ member
328 GLuint min_index = node->start_vertex; in vbo_save_playback_vertex_list()
561 node->start_vertex = start_offset; in compile_vertex_list()563 node->start_vertex = 0; in compile_vertex_list()