Searched refs:stateBlock (Results 1 – 5 of 5) sorted by relevance
/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9Ex.cpp | 180 long Direct3DDevice9Ex::CreateStateBlock(D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateBlock) in CreateStateBlock() argument 182 …RACE("D3DSTATEBLOCKTYPE type = %d, IDirect3DStateBlock9 **stateBlock = 0x%0.8p", type, stateBlock); in CreateStateBlock() 184 return Direct3DDevice9::CreateStateBlock(type, stateBlock); in CreateStateBlock() 278 long Direct3DDevice9Ex::EndStateBlock(IDirect3DStateBlock9 **stateBlock) in EndStateBlock() argument 280 TRACE("IDirect3DStateBlock9 **stateBlock = 0x%0.8p", stateBlock); in EndStateBlock() 282 return Direct3DDevice9::EndStateBlock(stateBlock); in EndStateBlock()
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D | Direct3DDevice9Ex.hpp | 116 …long __stdcall CreateStateBlock(D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateBlock) overrid… 118 long __stdcall EndStateBlock(IDirect3DStateBlock9 **stateBlock) override;
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D | Direct3DDevice9.hpp | 77 …long __stdcall CreateStateBlock(D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateBlock) overrid… 91 long __stdcall EndStateBlock(IDirect3DStateBlock9 **stateBlock) override;
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D | Direct3DDevice9.cpp | 810 long Direct3DDevice9::CreateStateBlock(D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateBlock) in CreateStateBlock() argument 814 …RACE("D3DSTATEBLOCKTYPE type = %d, IDirect3DStateBlock9 **stateBlock = 0x%0.8p", type, stateBlock); in CreateStateBlock() 816 *stateBlock = new Direct3DStateBlock9(this, type); in CreateStateBlock() 818 if(!*stateBlock) in CreateStateBlock() 823 (*stateBlock)->AddRef(); in CreateStateBlock() 1294 long Direct3DDevice9::EndStateBlock(IDirect3DStateBlock9 **stateBlock) in EndStateBlock() argument 1298 TRACE("IDirect3DStateBlock9 **stateBlock = 0x%0.8p", stateBlock); in EndStateBlock() 1300 if(!stateBlock) in EndStateBlock() 1305 *stateBlock = 0; in EndStateBlock() 1312 *stateBlock = stateRecorder; in EndStateBlock()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 302 Direct3DStateBlock8 *stateBlock = new Direct3DStateBlock8(this, (D3DSTATEBLOCKTYPE)0); in BeginStateBlock() local 303 stateBlock->bind(); in BeginStateBlock() 304 stateRecorder.push_back(stateBlock); in BeginStateBlock() 724 Direct3DStateBlock8 *stateBlock = new Direct3DStateBlock8(this, type); in CreateStateBlock() local 725 stateBlock->bind(); in CreateStateBlock() 726 stateRecorder.push_back(stateBlock); in CreateStateBlock()
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