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Searched refs:statevar (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dbuiltin_variables.cpp180 #define MATRIX(name, statevar, modifier) \ argument
182 { NULL, { statevar, 0, 0, 0, modifier}, SWIZZLE_XYZW }, \
183 { NULL, { statevar, 0, 1, 1, modifier}, SWIZZLE_XYZW }, \
184 { NULL, { statevar, 0, 2, 2, modifier}, SWIZZLE_XYZW }, \
185 { NULL, { statevar, 0, 3, 3, modifier}, SWIZZLE_XYZW }, \
553 const struct gl_builtin_uniform_desc* const statevar = in add_uniform() local
555 assert(statevar != NULL); in add_uniform()
560 uni->allocate_state_slots(array_count * statevar->num_elements); in add_uniform()
563 for (unsigned j = 0; j < statevar->num_elements; j++) { in add_uniform()
565 &statevar->elements[j]; in add_uniform()