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Searched refs:stencil24_8 (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/common/
DImage.cpp962 struct D32FS8 { float depth32f; unsigned int stencil24_8; }; in TransferRow() member
987 struct D32FS8 { float depth32f; unsigned int stencil24_8; }; in TransferRow() member
993 …destI[x] = static_cast<unsigned char>(sourceD32FS8[x].stencil24_8 & 0x000000FF); // FIXME: Quad … in TransferRow()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp3387 struct D32FS8 { float depth32f; unsigned int stencil24_8; }; in readPixels() member
3395 output[x].stencil24_8 = stencil[x]; in readPixels()