Searched refs:stencilBackPassDepthFail (Results 1 – 2 of 2) sorted by relevance
88 mState.stencilBackPassDepthFail = GL_KEEP; in Context()539 void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLe… in setStencilBackOperations() argument542 mState.stencilBackPassDepthFail != stencilBackPassDepthFail || in setStencilBackOperations()546 mState.stencilBackPassDepthFail = stencilBackPassDepthFail; in setStencilBackOperations()1947 …case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.stencilBackPassDepthFail; return t… in getIntegerv()2873 device->setStencilZFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackPassDepthFail)); in applyState()2895 device->setStencilZFailOperation(es2sw::ConvertStencilOp(mState.stencilBackPassDepthFail)); in applyState()
364 GLenum stencilBackPassDepthFail; member469 …void setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum sten…