Searched refs:stencilBase (Results 1 – 2 of 2) sorted by relevance
459 UINT_32 stencilBase = 0; in Flt32ToDepthPixel() local492 stencilBase = 0; in Flt32ToDepthPixel()496 stencilBase *= 64; in Flt32ToDepthPixel()498 pOut->stencilBase = stencilBase; in Flt32ToDepthPixel()
1881 UINT_32 stencilBase; ///< Tile base in bits for stencil bits member