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Searched refs:stencilEnable (Results 1 – 13 of 13) sorted by relevance

/external/swiftshader/src/Device/
DContext.cpp176 stencilEnable = false; in init()
358 return stencilBuffer && stencilEnable; in stencilActive()
DPixelProcessor.cpp377 void PixelProcessor::setStencilEnable(bool stencilEnable) in setStencilEnable() argument
379 context->stencilEnable = stencilEnable; in setStencilEnable()
DContext.hpp163 bool stencilEnable; member in sw::Context
DPixelProcessor.hpp222 void setStencilEnable(bool stencilEnable);
/external/swiftshader/src/Vulkan/
DVkPipeline.cpp316 context.stencilEnable = context.twoSidedStencil = depthStencilState->stencilTestEnable; in GraphicsPipeline()
317 if(context.stencilEnable) in GraphicsPipeline()
/external/mesa3d/src/gallium/drivers/svga/include/
Dsvga3d_dx.h1101 uint8 stencilEnable; member
1130 uint8 stencilEnable; member
/external/swiftshader/src/Renderer/
DPixelProcessor.cpp600 void PixelProcessor::setStencilEnable(bool stencilEnable) in setStencilEnable() argument
602 context->stencilEnable = stencilEnable; in setStencilEnable()
DContext.cpp230 stencilEnable = false; in init()
537 return stencilBuffer && stencilEnable; in stencilActive()
DContext.hpp410 bool stencilEnable; member in sw::Context
DPixelProcessor.hpp260 void setStencilEnable(bool stencilEnable);
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_cmd_vgpu10.c920 uint8 stencilEnable, in SVGA3D_vgpu10_DefineDepthStencilState() argument
938 stencilEnable, frontEnable, in SVGA3D_vgpu10_DefineDepthStencilState()
Dsvga_cmd.h545 uint8 stencilEnable,
/external/mesa3d/src/gallium/drivers/svga/svgadump/
Dsvga_dump.c1821 SVGA3D_DUMP_PARAMETER(stencilEnable, u); in SVGA3D_DUMP_HEADER()