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Searched refs:stencilFail (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp75 mState.stencilFail = GL_KEEP; in Context()
515 void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilP… in setStencilOperations() argument
517 if(mState.stencilFail != stencilFail || in setStencilOperations()
521 mState.stencilFail = stencilFail; in setStencilOperations()
1227 case GL_STENCIL_FAIL: *params = mState.stencilFail; break; in getIntegerv()
1850 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
1860 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
DContext.h239 GLenum stencilFail; member
334 …void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepth…
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp84 mState.stencilFail = GL_KEEP; in Context()
526 void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilP… in setStencilOperations() argument
528 if(mState.stencilFail != stencilFail || in setStencilOperations()
532 mState.stencilFail = stencilFail; in setStencilOperations()
1943 …case GL_STENCIL_FAIL: *params = mState.stencilFail; return t… in getIntegerv()
2862 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
2884 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
DContext.h356 GLenum stencilFail; member
468 …void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepth…