Searched refs:stencilFailOp (Results 1 – 10 of 10) sorted by relevance
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | depthstencil.h | 239 uint32_t stencilFailOp; in DepthStencilWrite() local 246 stencilFailOp = pDSState->stencilFailOp; in DepthStencilWrite() 254 stencilFailOp = pDSState->backfaceStencilFailOp; in DepthStencilWrite() 269 StencilOp((SWR_STENCILOP)stencilFailOp, stencilFailMask, stencilRefps, stencilps); in DepthStencilWrite()
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D | state.h | 1138 uint32_t stencilFailOp : 3; member
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/external/deqp/modules/gles3/functional/ |
D | es3fDepthStencilTests.cpp | 78 deUint32 stencilFailOp; member 88 , stencilFailOp (0) in StencilParams() 124 << " stencil fail = " << glu::getStencilOpStr(params.stencilFailOp) << "\n" in operator <<() 357 cmd.params.stencil[rr::FACETYPE_FRONT].stencilFailOp = GL_KEEP; in generateStencilVisualizeCommands() 373 dst.sFail = sglr::rr_util::mapGLStencilOp(src.stencilFailOp); in translateStencilState() 446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in render() 766 …params.stencil[ndx].stencilFailOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(… in randomDepthStencilState() 875 params.stencil[visible].stencilFailOp = functionCases[ndx].sFail; in init() 883 params.stencil[notVisible].stencilFailOp = GL_REPLACE; in init() 946 params.stencil[visible].stencilFailOp = stencilOps[sFail].op; in init() [all …]
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D | es3fRandomFragmentOpTests.cpp | 82 dst.sFail = sglr::rr_util::mapGLStencilOp(src.stencilFailOp); in translateStencilState() 174 …wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassO… in setGLState()
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthStencilTests.cpp | 78 deUint32 stencilFailOp; member 88 , stencilFailOp (0) in StencilParams() 124 << " stencil fail = " << glu::getStencilOpStr(params.stencilFailOp) << "\n" in operator <<() 357 cmd.params.stencil[rr::FACETYPE_FRONT].stencilFailOp = GL_KEEP; in generateStencilVisualizeCommands() 373 dst.sFail = sglr::rr_util::mapGLStencilOp(src.stencilFailOp); in translateStencilState() 446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in render() 766 …params.stencil[ndx].stencilFailOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(… in randomDepthStencilState() 875 params.stencil[visible].stencilFailOp = functionCases[ndx].sFail; in init() 883 params.stencil[notVisible].stencilFailOp = GL_REPLACE; in init() 946 params.stencil[visible].stencilFailOp = stencilOps[sFail].op; in init() [all …]
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D | es2fRandomFragmentOpTests.cpp | 82 dst.sFail = sglr::rr_util::mapGLStencilOp(src.stencilFailOp); in translateStencilState() 174 …wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassO… in setGLState()
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/external/deqp/modules/glshared/ |
D | glsInteractionTestUtil.hpp | 63 deUint32 stencilFailOp; member 73 , stencilFailOp (0) in StencilState()
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D | glsInteractionTestUtil.cpp | 177 …state.stencil[ndx].stencilFailOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(s… in computeRandomRenderState()
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D | glsFragOpInteractionCase.cpp | 245 ctx.stencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in setRenderState()
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/external/mesa3d/src/gallium/drivers/swr/ |
D | swr_state.cpp | 1596 depthStencilState.stencilFailOp = in swr_update_derived()
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