/external/deqp/external/openglcts/modules/common/ |
D | glcPackedDepthStencilTests.cpp | 789 gl.stencilFunc(GL_ALWAYS, 0x0, 0xFF); in renderToTextures() 830 gl.stencilFunc(GL_ALWAYS, 0x0, 0xFF); in renderToTextures() 836 gl.stencilFunc(GL_EQUAL, 0xFF, 0xFF); in renderToTextures() 1208 gl.stencilFunc(GL_EQUAL, i, 0xFF); in doReadPixels() 1739 gl.stencilFunc(GL_EQUAL, 0x1, 0xFF); in iterate() 1873 gl.stencilFunc(GL_NEVER, 0xFF, 0xFF); in iterate() 2056 gl.stencilFunc(GL_ALWAYS, 0x1, 0xFF); in iterate() 2064 gl.stencilFunc(GL_EQUAL, 0x1, 0xFF); in iterate() 2409 gl.stencilFunc(GL_EQUAL, 0xFF, 0xFF); in iterate() 2541 gl.stencilFunc(GL_ALWAYS, 0x1, 0xFF); in iterate() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fDepthStencilTests.cpp | 838 for (int stencilFunc = 0; stencilFunc < DE_LENGTH_OF_ARRAY(compareFuncs)+1; stencilFunc++) in init() local 845 bool hasStencilFunc = de::inBounds(stencilFunc, 0, DE_LENGTH_OF_ARRAY(compareFuncs)); in init() 849 name << "stencil_" << compareFuncs[stencilFunc].name << "_"; in init() 873 params.stencil[visible].function = hasStencilFunc ? compareFuncs[stencilFunc].func : 0; in init()
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D | es3fFboRenderTest.cpp | 578 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render() 584 context.stencilFunc(GL_EQUAL, 2, 0xffu); in render() 716 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render() 944 context.stencilFunc(GL_EQUAL, 0, 0xffu); in render() 1230 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render() 1419 ctx.stencilFunc(GL_EQUAL, 0, 0xffu); in render()
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D | es3fStencilTests.cpp | 244 context.stencilFunc(op.stencilTest, op.stencil, op.stencilMask); in executeOps() 272 context.stencilFunc(GL_EQUAL, value, 0xffffffffu); in visualizeStencil()
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthStencilTests.cpp | 838 for (int stencilFunc = 0; stencilFunc < DE_LENGTH_OF_ARRAY(compareFuncs)+1; stencilFunc++) in init() local 845 bool hasStencilFunc = de::inBounds(stencilFunc, 0, DE_LENGTH_OF_ARRAY(compareFuncs)); in init() 849 name << "stencil_" << compareFuncs[stencilFunc].name << "_"; in init() 873 params.stencil[visible].function = hasStencilFunc ? compareFuncs[stencilFunc].func : 0; in init()
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D | es2fFboRenderTest.cpp | 1050 context.stencilFunc(GL_EQUAL, 1, 0xffffffffu); in render() 1054 context.stencilFunc(GL_EQUAL, 2, 0xffffffffu); in render() 1156 ctx.stencilFunc(GL_ALWAYS, 0, 0xffu); in render() 1168 ctx.stencilFunc(GL_EQUAL, depth ? 2 : 1, 0xffu); in render() 1175 ctx.stencilFunc(GL_GREATER, depth ? 1 : 2, 0xffu); in render() 1302 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render() 1517 context.stencilFunc(GL_EQUAL, 0, 0xffu); in render() 1803 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render() 1983 ctx.stencilFunc(GL_EQUAL, 0, 0xffu); in render()
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D | es2fStencilTests.cpp | 241 context.stencilFunc(op.stencilTest, op.stencil, op.stencilMask); in executeOps() 269 context.stencilFunc(GL_EQUAL, value, 0xffffffffu); in visualizeStencil()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cPostDepthCoverageTests.cpp | 442 gl.stencilFunc(GL_ALWAYS, 1, 0xFF); in iterate() 455 gl.stencilFunc(GL_NOTEQUAL, 1, 0xFF); in iterate()
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderPrimitiveCoverage.cpp | 633 gl.stencilFunc(GL_NEVER /* func */, 1 /* ref */, 0xFF /* mask */); in drawPatch() 660 gl.stencilFunc(GL_NOTEQUAL /* func */, 1 /* ref */, 0xFF /* mask */); in drawPatch()
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/external/deqp/modules/gles2/performance/ |
D | es2pStateChangeTests.cpp | 262 gl.stencilFunc(GL_LEQUAL, 0, 0); in init() 986 gl.stencilFunc(GL_LEQUAL, 0, 0); in init() 1051 gl.stencilFunc(GL_LEQUAL, 0, 0xFF); in init() 1053 gl.stencilFunc(GL_GEQUAL, 0, 0x00); in init() 1094 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
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D | es2pRedundantStateChangeTests.cpp | 243 gl.stencilFunc(GL_LEQUAL, 0, 0); in init() 887 gl.stencilFunc(GL_LEQUAL, 0, 0); in init() 946 gl.stencilFunc(GL_LEQUAL, 0, 0xFF); in init() 985 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 71 mState.stencilFunc = GL_ALWAYS; in Context() 493 void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask) in setStencilParams() argument 495 if(mState.stencilFunc != stencilFunc || in setStencilParams() 499 mState.stencilFunc = stencilFunc; in setStencilParams() 1224 case GL_STENCIL_FUNC: *params = mState.stencilFunc; break; in getIntegerv() 1845 device->setStencilCompare(es2sw::ConvertStencilComparison(mState.stencilFunc)); in applyState() 1855 device->setStencilCompareCCW(es2sw::ConvertStencilComparison(mState.stencilFunc)); in applyState()
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D | Context.h | 236 GLenum stencilFunc; member 332 void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask);
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/external/deqp/modules/gles3/performance/ |
D | es3pStateChangeTests.cpp | 262 gl.stencilFunc(GL_LEQUAL, 0, 0); in init() 1070 gl.stencilFunc(GL_LEQUAL, 0, 0); in init() 1135 gl.stencilFunc(GL_LEQUAL, 0, 0xFF); in init() 1137 gl.stencilFunc(GL_GEQUAL, 0, 0x00); in init() 1178 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
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D | es3pRedundantStateChangeTests.cpp | 243 gl.stencilFunc(GL_LEQUAL, 0, 0); in init() 961 gl.stencilFunc(GL_LEQUAL, 0, 0); in init() 1020 gl.stencilFunc(GL_LEQUAL, 0, 0xFF); in init() 1059 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 105 gl->stencilFunc = &glStencilFunc;
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D | glwInitES30Direct.inl | 181 gl->stencilFunc = &glStencilFunc;
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D | glwInitES20.inl | 105 gl->stencilFunc = (glStencilFuncFunc) loader->get("glStencilFunc");
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 242 dst->stencilFunc = src.stencilFunc;
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 76 mState.stencilFunc = GL_ALWAYS; in Context() 482 void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask) in setStencilParams() argument 484 if(mState.stencilFunc != stencilFunc || in setStencilParams() 488 mState.stencilFunc = stencilFunc; in setStencilParams() 1937 …case GL_STENCIL_FUNC: *params = mState.stencilFunc; return t… in getIntegerv() 2857 device->setStencilCompare(es2sw::ConvertStencilComparison(mState.stencilFunc)); in applyState() 2879 device->setStencilCompareCCW(es2sw::ConvertStencilComparison(mState.stencilFunc)); in applyState()
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D | Context.h | 353 GLenum stencilFunc; member 464 void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask);
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/external/deqp/modules/glshared/ |
D | glsScissorTests.cpp | 455 gl.stencilFunc(GL_EQUAL, 123, ~0u); in render() 828 gl.stencilFunc(GL_EQUAL, clearStencil, ~0u); in render()
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/external/autotest/client/deps/webgl_mpd/src/debug/ |
D | webgl-debug.js | 409 ctx.stencilFunc(ctx.ALWAYS, 0, 0xFFFFFFFF);
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/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.hpp | 125 virtual void stencilFunc (deUint32 func, int ref, deUint32 mask);
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D | sglrContext.hpp | 113 virtual void stencilFunc (deUint32 func, int ref, deUint32 mask) = DE_NULL;
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