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Searched refs:stencilFunc (Results 1 – 25 of 66) sorted by relevance

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/external/deqp/external/openglcts/modules/common/
DglcPackedDepthStencilTests.cpp789 gl.stencilFunc(GL_ALWAYS, 0x0, 0xFF); in renderToTextures()
830 gl.stencilFunc(GL_ALWAYS, 0x0, 0xFF); in renderToTextures()
836 gl.stencilFunc(GL_EQUAL, 0xFF, 0xFF); in renderToTextures()
1208 gl.stencilFunc(GL_EQUAL, i, 0xFF); in doReadPixels()
1739 gl.stencilFunc(GL_EQUAL, 0x1, 0xFF); in iterate()
1873 gl.stencilFunc(GL_NEVER, 0xFF, 0xFF); in iterate()
2056 gl.stencilFunc(GL_ALWAYS, 0x1, 0xFF); in iterate()
2064 gl.stencilFunc(GL_EQUAL, 0x1, 0xFF); in iterate()
2409 gl.stencilFunc(GL_EQUAL, 0xFF, 0xFF); in iterate()
2541 gl.stencilFunc(GL_ALWAYS, 0x1, 0xFF); in iterate()
[all …]
/external/deqp/modules/gles3/functional/
Des3fDepthStencilTests.cpp838 for (int stencilFunc = 0; stencilFunc < DE_LENGTH_OF_ARRAY(compareFuncs)+1; stencilFunc++) in init() local
845 bool hasStencilFunc = de::inBounds(stencilFunc, 0, DE_LENGTH_OF_ARRAY(compareFuncs)); in init()
849 name << "stencil_" << compareFuncs[stencilFunc].name << "_"; in init()
873 params.stencil[visible].function = hasStencilFunc ? compareFuncs[stencilFunc].func : 0; in init()
Des3fFboRenderTest.cpp578 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render()
584 context.stencilFunc(GL_EQUAL, 2, 0xffu); in render()
716 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render()
944 context.stencilFunc(GL_EQUAL, 0, 0xffu); in render()
1230 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render()
1419 ctx.stencilFunc(GL_EQUAL, 0, 0xffu); in render()
Des3fStencilTests.cpp244 context.stencilFunc(op.stencilTest, op.stencil, op.stencilMask); in executeOps()
272 context.stencilFunc(GL_EQUAL, value, 0xffffffffu); in visualizeStencil()
/external/deqp/modules/gles2/functional/
Des2fDepthStencilTests.cpp838 for (int stencilFunc = 0; stencilFunc < DE_LENGTH_OF_ARRAY(compareFuncs)+1; stencilFunc++) in init() local
845 bool hasStencilFunc = de::inBounds(stencilFunc, 0, DE_LENGTH_OF_ARRAY(compareFuncs)); in init()
849 name << "stencil_" << compareFuncs[stencilFunc].name << "_"; in init()
873 params.stencil[visible].function = hasStencilFunc ? compareFuncs[stencilFunc].func : 0; in init()
Des2fFboRenderTest.cpp1050 context.stencilFunc(GL_EQUAL, 1, 0xffffffffu); in render()
1054 context.stencilFunc(GL_EQUAL, 2, 0xffffffffu); in render()
1156 ctx.stencilFunc(GL_ALWAYS, 0, 0xffu); in render()
1168 ctx.stencilFunc(GL_EQUAL, depth ? 2 : 1, 0xffu); in render()
1175 ctx.stencilFunc(GL_GREATER, depth ? 1 : 2, 0xffu); in render()
1302 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render()
1517 context.stencilFunc(GL_EQUAL, 0, 0xffu); in render()
1803 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render()
1983 ctx.stencilFunc(GL_EQUAL, 0, 0xffu); in render()
Des2fStencilTests.cpp241 context.stencilFunc(op.stencilTest, op.stencil, op.stencilMask); in executeOps()
269 context.stencilFunc(GL_EQUAL, value, 0xffffffffu); in visualizeStencil()
/external/deqp/external/openglcts/modules/gl/
Dgl4cPostDepthCoverageTests.cpp442 gl.stencilFunc(GL_ALWAYS, 1, 0xFF); in iterate()
455 gl.stencilFunc(GL_NOTEQUAL, 1, 0xFF); in iterate()
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderPrimitiveCoverage.cpp633 gl.stencilFunc(GL_NEVER /* func */, 1 /* ref */, 0xFF /* mask */); in drawPatch()
660 gl.stencilFunc(GL_NOTEQUAL /* func */, 1 /* ref */, 0xFF /* mask */); in drawPatch()
/external/deqp/modules/gles2/performance/
Des2pStateChangeTests.cpp262 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
986 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
1051 gl.stencilFunc(GL_LEQUAL, 0, 0xFF); in init()
1053 gl.stencilFunc(GL_GEQUAL, 0, 0x00); in init()
1094 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
Des2pRedundantStateChangeTests.cpp243 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
887 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
946 gl.stencilFunc(GL_LEQUAL, 0, 0xFF); in init()
985 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp71 mState.stencilFunc = GL_ALWAYS; in Context()
493 void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask) in setStencilParams() argument
495 if(mState.stencilFunc != stencilFunc || in setStencilParams()
499 mState.stencilFunc = stencilFunc; in setStencilParams()
1224 case GL_STENCIL_FUNC: *params = mState.stencilFunc; break; in getIntegerv()
1845 device->setStencilCompare(es2sw::ConvertStencilComparison(mState.stencilFunc)); in applyState()
1855 device->setStencilCompareCCW(es2sw::ConvertStencilComparison(mState.stencilFunc)); in applyState()
DContext.h236 GLenum stencilFunc; member
332 void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask);
/external/deqp/modules/gles3/performance/
Des3pStateChangeTests.cpp262 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
1070 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
1135 gl.stencilFunc(GL_LEQUAL, 0, 0xFF); in init()
1137 gl.stencilFunc(GL_GEQUAL, 0, 0x00); in init()
1178 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
Des3pRedundantStateChangeTests.cpp243 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
961 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
1020 gl.stencilFunc(GL_LEQUAL, 0, 0xFF); in init()
1059 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl105 gl->stencilFunc = &glStencilFunc;
DglwInitES30Direct.inl181 gl->stencilFunc = &glStencilFunc;
DglwInitES20.inl105 gl->stencilFunc = (glStencilFuncFunc) loader->get("glStencilFunc");
/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl242 dst->stencilFunc = src.stencilFunc;
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp76 mState.stencilFunc = GL_ALWAYS; in Context()
482 void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask) in setStencilParams() argument
484 if(mState.stencilFunc != stencilFunc || in setStencilParams()
488 mState.stencilFunc = stencilFunc; in setStencilParams()
1937 …case GL_STENCIL_FUNC: *params = mState.stencilFunc; return t… in getIntegerv()
2857 device->setStencilCompare(es2sw::ConvertStencilComparison(mState.stencilFunc)); in applyState()
2879 device->setStencilCompareCCW(es2sw::ConvertStencilComparison(mState.stencilFunc)); in applyState()
DContext.h353 GLenum stencilFunc; member
464 void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask);
/external/deqp/modules/glshared/
DglsScissorTests.cpp455 gl.stencilFunc(GL_EQUAL, 123, ~0u); in render()
828 gl.stencilFunc(GL_EQUAL, clearStencil, ~0u); in render()
/external/autotest/client/deps/webgl_mpd/src/debug/
Dwebgl-debug.js409 ctx.stencilFunc(ctx.ALWAYS, 0, 0xFFFFFFFF);
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.hpp125 virtual void stencilFunc (deUint32 func, int ref, deUint32 mask);
DsglrContext.hpp113 virtual void stencilFunc (deUint32 func, int ref, deUint32 mask) = DE_NULL;

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