Searched refs:stencilPassDepthPass (Results 1 – 4 of 4) sorted by relevance
77 mState.stencilPassDepthPass = GL_KEEP; in Context()515 …:setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass) in setStencilOperations() argument519 mState.stencilPassDepthPass != stencilPassDepthPass) in setStencilOperations()523 mState.stencilPassDepthPass = stencilPassDepthPass; in setStencilOperations()1229 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.stencilPassDepthPass; break; in getIntegerv()1852 device->setStencilPassOperation(es2sw::ConvertStencilOp(mState.stencilPassDepthPass)); in applyState()1862 device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthPass)); in applyState()
241 GLenum stencilPassDepthPass; member334 …setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass);
86 mState.stencilPassDepthPass = GL_KEEP; in Context()526 …:setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass) in setStencilOperations() argument530 mState.stencilPassDepthPass != stencilPassDepthPass) in setStencilOperations()534 mState.stencilPassDepthPass = stencilPassDepthPass; in setStencilOperations()1945 …case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.stencilPassDepthPass; return t… in getIntegerv()2864 device->setStencilPassOperation(es2sw::ConvertStencilOp(mState.stencilPassDepthPass)); in applyState()2886 device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthPass)); in applyState()
358 GLenum stencilPassDepthPass; member468 …setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass);