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Searched refs:stencilPassDepthPass (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp77 mState.stencilPassDepthPass = GL_KEEP; in Context()
515 …:setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass) in setStencilOperations() argument
519 mState.stencilPassDepthPass != stencilPassDepthPass) in setStencilOperations()
523 mState.stencilPassDepthPass = stencilPassDepthPass; in setStencilOperations()
1229 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.stencilPassDepthPass; break; in getIntegerv()
1852 device->setStencilPassOperation(es2sw::ConvertStencilOp(mState.stencilPassDepthPass)); in applyState()
1862 device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthPass)); in applyState()
DContext.h241 GLenum stencilPassDepthPass; member
334 …setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass);
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp86 mState.stencilPassDepthPass = GL_KEEP; in Context()
526 …:setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass) in setStencilOperations() argument
530 mState.stencilPassDepthPass != stencilPassDepthPass) in setStencilOperations()
534 mState.stencilPassDepthPass = stencilPassDepthPass; in setStencilOperations()
1945 …case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.stencilPassDepthPass; return t… in getIntegerv()
2864 device->setStencilPassOperation(es2sw::ConvertStencilOp(mState.stencilPassDepthPass)); in applyState()
2886 device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthPass)); in applyState()
DContext.h358 GLenum stencilPassDepthPass; member
468 …setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass);