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Searched refs:stencilSamplingSave (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/mesa/drivers/common/
Dmeta_blit.c700 fb_tex_blit.stencilSamplingSave = texObj->StencilSampling; in blitframebuffer_texture()
867 if (texObj->StencilSampling != blit->stencilSamplingSave) { in _mesa_meta_fb_tex_blit_end()
871 const GLint param = blit->stencilSamplingSave ? in _mesa_meta_fb_tex_blit_end()
Dmeta.h317 GLuint stencilSamplingSave; member