Home
last modified time | relevance | path

Searched refs:stencilWriteMaskCCW (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/Device/
DPixelProcessor.cpp396 stencilCCW.set(stencilReferenceCCW, context->stencilMaskCCW, context->stencilWriteMaskCCW); in setStencilReferenceCCW()
408 stencilCCW.set(context->stencilReferenceCCW, stencilMaskCCW, context->stencilWriteMaskCCW); in setStencilMaskCCW()
432 void PixelProcessor::setStencilWriteMaskCCW(int stencilWriteMaskCCW) in setStencilWriteMaskCCW() argument
434 context->stencilWriteMaskCCW = stencilWriteMaskCCW; in setStencilWriteMaskCCW()
435 stencilCCW.set(context->stencilReferenceCCW, context->stencilMaskCCW, stencilWriteMaskCCW); in setStencilWriteMaskCCW()
666 …state.noStencilWriteMaskCCW = context->twoSidedStencil ? (context->stencilWriteMaskCCW == 0xFF) : … in update()
667 …state.stencilWriteMaskedCCW = context->twoSidedStencil ? (context->stencilWriteMaskCCW == 0x00) : … in update()
DContext.hpp179 int stencilWriteMaskCCW; member in sw::Context
DContext.cpp192 stencilWriteMaskCCW = 0xFFFFFFFF; in init()
/external/swiftshader/src/Renderer/
DPixelProcessor.cpp619 stencilCCW.set(stencilReferenceCCW, context->stencilMaskCCW, context->stencilWriteMaskCCW); in setStencilReferenceCCW()
631 stencilCCW.set(context->stencilReferenceCCW, stencilMaskCCW, context->stencilWriteMaskCCW); in setStencilMaskCCW()
655 void PixelProcessor::setStencilWriteMaskCCW(int stencilWriteMaskCCW) in setStencilWriteMaskCCW() argument
657 context->stencilWriteMaskCCW = stencilWriteMaskCCW; in setStencilWriteMaskCCW()
658 stencilCCW.set(context->stencilReferenceCCW, context->stencilMaskCCW, stencilWriteMaskCCW); in setStencilWriteMaskCCW()
998 …state.noStencilWriteMaskCCW = context->twoSidedStencil ? (context->stencilWriteMaskCCW == 0xFF) : … in update()
999 …state.stencilWriteMaskedCCW = context->twoSidedStencil ? (context->stencilWriteMaskCCW == 0x00) : … in update()
DContext.hpp426 int stencilWriteMaskCCW; member in sw::Context
DContext.cpp246 stencilWriteMaskCCW = 0xFFFFFFFF; in init()
/external/swiftshader/src/Vulkan/
DVkPipeline.cpp333 context.stencilWriteMaskCCW = depthStencilState->back.writeMask; in GraphicsPipeline()