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Searched refs:stencilWritemask (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp79 mState.stencilWritemask = 0xFFFFFFFFu; in Context()
508 void Context::setStencilWritemask(GLuint stencilWritemask) in setStencilWritemask() argument
510 if(mState.stencilWritemask != stencilWritemask) in setStencilWritemask()
512 mState.stencilWritemask = stencilWritemask; in setStencilWritemask()
1956 …case GL_STENCIL_WRITEMASK: *params = sw::clampToSignedInt(mState.stencilWritemask);… in getIntegerv()
2856 device->setStencilWriteMask(mState.stencilWritemask); in applyState()
2878 device->setStencilWriteMaskCCW(mState.stencilWritemask); in applyState()
3454 if(mState.stencilWritemask != 0) in clear()
3457 device->clearStencil(stencil, mState.stencilWritemask); in clear()
3535 if(mState.stencilWritemask && !mState.rasterizerDiscardEnabled) in clearStencilBuffer()
[all …]
DContext.h359 GLuint stencilWritemask; member
466 void setStencilWritemask(GLuint stencilWritemask);
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp74 mState.stencilWritemask = -1; in Context()
506 void Context::setStencilWritemask(GLuint stencilWritemask) in setStencilWritemask() argument
508 if(mState.stencilWritemask != stencilWritemask) in setStencilWritemask()
510 mState.stencilWritemask = stencilWritemask; in setStencilWritemask()
1237 case GL_STENCIL_WRITEMASK: *params = mState.stencilWritemask; break; in getIntegerv()
1844 device->setStencilWriteMask(mState.stencilWritemask); in applyState()
1854 device->setStencilWriteMaskCCW(mState.stencilWritemask); in applyState()
2714 if(mState.stencilWritemask != 0) in clear()
2716 device->clearStencil(stencil, mState.stencilWritemask); in clear()
DContext.h242 GLuint stencilWritemask; member
333 void setStencilWritemask(GLuint stencilWritemask);