Searched refs:stencilWritemask (Results 1 – 4 of 4) sorted by relevance
79 mState.stencilWritemask = 0xFFFFFFFFu; in Context()508 void Context::setStencilWritemask(GLuint stencilWritemask) in setStencilWritemask() argument510 if(mState.stencilWritemask != stencilWritemask) in setStencilWritemask()512 mState.stencilWritemask = stencilWritemask; in setStencilWritemask()1956 …case GL_STENCIL_WRITEMASK: *params = sw::clampToSignedInt(mState.stencilWritemask);… in getIntegerv()2856 device->setStencilWriteMask(mState.stencilWritemask); in applyState()2878 device->setStencilWriteMaskCCW(mState.stencilWritemask); in applyState()3454 if(mState.stencilWritemask != 0) in clear()3457 device->clearStencil(stencil, mState.stencilWritemask); in clear()3535 if(mState.stencilWritemask && !mState.rasterizerDiscardEnabled) in clearStencilBuffer()[all …]
359 GLuint stencilWritemask; member466 void setStencilWritemask(GLuint stencilWritemask);
74 mState.stencilWritemask = -1; in Context()506 void Context::setStencilWritemask(GLuint stencilWritemask) in setStencilWritemask() argument508 if(mState.stencilWritemask != stencilWritemask) in setStencilWritemask()510 mState.stencilWritemask = stencilWritemask; in setStencilWritemask()1237 case GL_STENCIL_WRITEMASK: *params = mState.stencilWritemask; break; in getIntegerv()1844 device->setStencilWriteMask(mState.stencilWritemask); in applyState()1854 device->setStencilWriteMaskCCW(mState.stencilWritemask); in applyState()2714 if(mState.stencilWritemask != 0) in clear()2716 device->clearStencil(stencil, mState.stencilWritemask); in clear()
242 GLuint stencilWritemask; member333 void setStencilWritemask(GLuint stencilWritemask);