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Searched refs:stencilZFailOperation (Results 1 – 13 of 13) sorted by relevance

/external/swiftshader/src/Device/
DPixelProcessor.cpp421 void PixelProcessor::setStencilZFailOperation(VkStencilOp stencilZFailOperation) in setStencilZFailOperation() argument
423 context->stencilZFailOperation = stencilZFailOperation; in setStencilZFailOperation()
458 void PixelProcessor::setStencilZFailOperationCCW(VkStencilOp stencilZFailOperation) in setStencilZFailOperationCCW() argument
460 context->stencilZFailOperationCCW = stencilZFailOperation; in setStencilZFailOperationCCW()
655 state.stencilZFailOperation = context->stencilZFailOperation; in update()
664 …onCCW = context->twoSidedStencil ? context->stencilZFailOperationCCW : state.stencilZFailOperation; in update()
DPixelProcessor.hpp49 VkStencilOp stencilZFailOperation : BITS(VK_STENCIL_OP_END_RANGE); member
228 void setStencilZFailOperation(VkStencilOp stencilZFailOperation);
236 void setStencilZFailOperationCCW(VkStencilOp stencilZFailOperation);
DContext.hpp169 VkStencilOp stencilZFailOperation; member in sw::Context
DContext.cpp182 stencilZFailOperation = VK_STENCIL_OP_KEEP; in init()
/external/swiftshader/src/Renderer/
DPixelProcessor.cpp644 void PixelProcessor::setStencilZFailOperation(StencilOperation stencilZFailOperation) in setStencilZFailOperation() argument
646 context->stencilZFailOperation = stencilZFailOperation; in setStencilZFailOperation()
681 void PixelProcessor::setStencilZFailOperationCCW(StencilOperation stencilZFailOperation) in setStencilZFailOperationCCW() argument
683 context->stencilZFailOperationCCW = stencilZFailOperation; in setStencilZFailOperationCCW()
987 state.stencilZFailOperation = context->stencilZFailOperation; in update()
996 …onCCW = context->twoSidedStencil ? context->stencilZFailOperationCCW : state.stencilZFailOperation; in update()
DPixelProcessor.hpp49 StencilOperation stencilZFailOperation : BITS(OPERATION_LAST); member
266 void setStencilZFailOperation(StencilOperation stencilZFailOperation);
274 void setStencilZFailOperationCCW(StencilOperation stencilZFailOperation);
DContext.hpp416 StencilOperation stencilZFailOperation; member in sw::Context
DContext.cpp236 stencilZFailOperation = OPERATION_KEEP; in init()
/external/swiftshader/src/Pipeline/
DPixelRoutine.hpp70 …Byte8 &bufferValue, VkStencilOp stencilPassOperation, VkStencilOp stencilZFailOperation, VkStencil…
DPixelRoutine.cpp664 …if(state.stencilPassOperation == VK_STENCIL_OP_KEEP && state.stencilZFailOperation == VK_STENCIL_O… in writeStencil()
687 …stencilOperation(newValue, bufferValue, state.stencilPassOperation, state.stencilZFailOperation, s… in writeStencil()
723 …Byte8 &bufferValue, VkStencilOp stencilPassOperation, VkStencilOp stencilZFailOperation, VkStencil… in stencilOperation() argument
731 if(stencilZFailOperation != stencilPassOperation) in stencilOperation()
733 stencilOperation(zFail, bufferValue, stencilZFailOperation, CCW); in stencilOperation()
736 if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation) in stencilOperation()
741 if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation) in stencilOperation()
743 …if(state.depthTestActive && stencilZFailOperation != stencilPassOperation) // zMask valid and va… in stencilOperation()
/external/swiftshader/src/Shader/
DPixelRoutine.hpp72 …ferValue, StencilOperation stencilPassOperation, StencilOperation stencilZFailOperation, StencilOp…
DPixelRoutine.cpp737 …if(state.stencilPassOperation == OPERATION_KEEP && state.stencilZFailOperation == OPERATION_KEEP &… in writeStencil()
760 …stencilOperation(newValue, bufferValue, state.stencilPassOperation, state.stencilZFailOperation, s… in writeStencil()
796 …ferValue, StencilOperation stencilPassOperation, StencilOperation stencilZFailOperation, StencilOp… in stencilOperation() argument
804 if(stencilZFailOperation != stencilPassOperation) in stencilOperation()
806 stencilOperation(zFail, bufferValue, stencilZFailOperation, CCW); in stencilOperation()
809 if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation) in stencilOperation()
814 if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation) in stencilOperation()
816 …if(state.depthTestActive && stencilZFailOperation != stencilPassOperation) // zMask valid and va… in stencilOperation()
/external/swiftshader/src/Vulkan/
DVkPipeline.cpp321 context.stencilZFailOperation = depthStencilState->front.depthFailOp; in GraphicsPipeline()