Searched refs:stencilZFailOperation (Results 1 – 13 of 13) sorted by relevance
/external/swiftshader/src/Device/ |
D | PixelProcessor.cpp | 421 void PixelProcessor::setStencilZFailOperation(VkStencilOp stencilZFailOperation) in setStencilZFailOperation() argument 423 context->stencilZFailOperation = stencilZFailOperation; in setStencilZFailOperation() 458 void PixelProcessor::setStencilZFailOperationCCW(VkStencilOp stencilZFailOperation) in setStencilZFailOperationCCW() argument 460 context->stencilZFailOperationCCW = stencilZFailOperation; in setStencilZFailOperationCCW() 655 state.stencilZFailOperation = context->stencilZFailOperation; in update() 664 …onCCW = context->twoSidedStencil ? context->stencilZFailOperationCCW : state.stencilZFailOperation; in update()
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D | PixelProcessor.hpp | 49 VkStencilOp stencilZFailOperation : BITS(VK_STENCIL_OP_END_RANGE); member 228 void setStencilZFailOperation(VkStencilOp stencilZFailOperation); 236 void setStencilZFailOperationCCW(VkStencilOp stencilZFailOperation);
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D | Context.hpp | 169 VkStencilOp stencilZFailOperation; member in sw::Context
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D | Context.cpp | 182 stencilZFailOperation = VK_STENCIL_OP_KEEP; in init()
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/external/swiftshader/src/Renderer/ |
D | PixelProcessor.cpp | 644 void PixelProcessor::setStencilZFailOperation(StencilOperation stencilZFailOperation) in setStencilZFailOperation() argument 646 context->stencilZFailOperation = stencilZFailOperation; in setStencilZFailOperation() 681 void PixelProcessor::setStencilZFailOperationCCW(StencilOperation stencilZFailOperation) in setStencilZFailOperationCCW() argument 683 context->stencilZFailOperationCCW = stencilZFailOperation; in setStencilZFailOperationCCW() 987 state.stencilZFailOperation = context->stencilZFailOperation; in update() 996 …onCCW = context->twoSidedStencil ? context->stencilZFailOperationCCW : state.stencilZFailOperation; in update()
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D | PixelProcessor.hpp | 49 StencilOperation stencilZFailOperation : BITS(OPERATION_LAST); member 266 void setStencilZFailOperation(StencilOperation stencilZFailOperation); 274 void setStencilZFailOperationCCW(StencilOperation stencilZFailOperation);
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D | Context.hpp | 416 StencilOperation stencilZFailOperation; member in sw::Context
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D | Context.cpp | 236 stencilZFailOperation = OPERATION_KEEP; in init()
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/external/swiftshader/src/Pipeline/ |
D | PixelRoutine.hpp | 70 …Byte8 &bufferValue, VkStencilOp stencilPassOperation, VkStencilOp stencilZFailOperation, VkStencil…
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D | PixelRoutine.cpp | 664 …if(state.stencilPassOperation == VK_STENCIL_OP_KEEP && state.stencilZFailOperation == VK_STENCIL_O… in writeStencil() 687 …stencilOperation(newValue, bufferValue, state.stencilPassOperation, state.stencilZFailOperation, s… in writeStencil() 723 …Byte8 &bufferValue, VkStencilOp stencilPassOperation, VkStencilOp stencilZFailOperation, VkStencil… in stencilOperation() argument 731 if(stencilZFailOperation != stencilPassOperation) in stencilOperation() 733 stencilOperation(zFail, bufferValue, stencilZFailOperation, CCW); in stencilOperation() 736 if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation) in stencilOperation() 741 if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation) in stencilOperation() 743 …if(state.depthTestActive && stencilZFailOperation != stencilPassOperation) // zMask valid and va… in stencilOperation()
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/external/swiftshader/src/Shader/ |
D | PixelRoutine.hpp | 72 …ferValue, StencilOperation stencilPassOperation, StencilOperation stencilZFailOperation, StencilOp…
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D | PixelRoutine.cpp | 737 …if(state.stencilPassOperation == OPERATION_KEEP && state.stencilZFailOperation == OPERATION_KEEP &… in writeStencil() 760 …stencilOperation(newValue, bufferValue, state.stencilPassOperation, state.stencilZFailOperation, s… in writeStencil() 796 …ferValue, StencilOperation stencilPassOperation, StencilOperation stencilZFailOperation, StencilOp… in stencilOperation() argument 804 if(stencilZFailOperation != stencilPassOperation) in stencilOperation() 806 stencilOperation(zFail, bufferValue, stencilZFailOperation, CCW); in stencilOperation() 809 if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation) in stencilOperation() 814 if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation) in stencilOperation() 816 …if(state.depthTestActive && stencilZFailOperation != stencilPassOperation) // zMask valid and va… in stencilOperation()
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/external/swiftshader/src/Vulkan/ |
D | VkPipeline.cpp | 321 context.stencilZFailOperation = depthStencilState->front.depthFailOp; in GraphicsPipeline()
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