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Searched refs:stencilZFailOperationCCW (Results 1 – 11 of 11) sorted by relevance

/external/swiftshader/src/Device/
DPixelProcessor.cpp460 context->stencilZFailOperationCCW = stencilZFailOperation; in setStencilZFailOperationCCW()
664 …state.stencilZFailOperationCCW = context->twoSidedStencil ? context->stencilZFailOperationCCW : st… in update()
DContext.hpp178 VkStencilOp stencilZFailOperationCCW; member in sw::Context
DPixelProcessor.hpp57 VkStencilOp stencilZFailOperationCCW : BITS(VK_STENCIL_OP_END_RANGE); member
DContext.cpp191 stencilZFailOperationCCW = VK_STENCIL_OP_KEEP; in init()
/external/swiftshader/src/Renderer/
DPixelProcessor.cpp683 context->stencilZFailOperationCCW = stencilZFailOperation; in setStencilZFailOperationCCW()
996 …state.stencilZFailOperationCCW = context->twoSidedStencil ? context->stencilZFailOperationCCW : st… in update()
DContext.hpp425 StencilOperation stencilZFailOperationCCW; member in sw::Context
DPixelProcessor.hpp57 StencilOperation stencilZFailOperationCCW : BITS(OPERATION_LAST); member
DContext.cpp245 stencilZFailOperationCCW = OPERATION_KEEP; in init()
/external/swiftshader/src/Vulkan/
DVkPipeline.cpp329 context.stencilZFailOperationCCW = depthStencilState->back.depthFailOp; in GraphicsPipeline()
/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp666 …| (state.stencilPassOperationCCW == VK_STENCIL_OP_KEEP && state.stencilZFailOperationCCW == VK_STE… in writeStencil()
701 …(newValueCCW, bufferValue, state.stencilPassOperationCCW, state.stencilZFailOperationCCW, state.st… in writeStencil()
/external/swiftshader/src/Shader/
DPixelRoutine.cpp739 …il || (state.stencilPassOperationCCW == OPERATION_KEEP && state.stencilZFailOperationCCW == OPERAT… in writeStencil()
774 …(newValueCCW, bufferValue, state.stencilPassOperationCCW, state.stencilZFailOperationCCW, state.st… in writeStencil()