Searched refs:stencil_dirty_level_mask (Results 1 – 6 of 6) sorted by relevance
256 texture->stencil_dirty_level_mask &= ~fully_decompressed_mask; in si_blit_decompress_zs_planes_in_place()325 levels_s = level_mask & tex->stencil_dirty_level_mask; in si_decompress_depth()373 tex->stencil_dirty_level_mask &= ~fully_copied_levels; in si_decompress_depth()397 tex->stencil_dirty_level_mask &= ~levels_s; in si_decompress_depth()
2682 rtex->stencil_dirty_level_mask |= 1 << surf->u.tex.level; in si_update_fb_dirtiness_after_rendering()
230 uint16_t stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */ member
218 unsigned stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */ member
218 dirty_level_mask = &texture->stencil_dirty_level_mask; in r600_blit_decompress_depth_in_place()
2278 rtex->stencil_dirty_level_mask |= 1 << surf->u.tex.level; in r600_draw_vbo()