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/external/swiftshader/third_party/LLVM/lib/CodeGen/
DSpiller.cpp155 MachineInstr *storeInstr(llvm::next(miItr)); in trivialSpillEverywhere() local
157 lis->InsertMachineInstrInMaps(storeInstr).getDefIndex(); in trivialSpillEverywhere()
158 vrm->addSpillSlotUse(ss, storeInstr); in trivialSpillEverywhere()