Searched refs:streamSource (Results 1 – 4 of 4) sorted by relevance
35 streamSource[stream].vertexBuffer = 0; in Direct3DStateBlock8()146 device->SetStreamSource(stream, streamSource[stream].vertexBuffer, streamSource[stream].stride); in Apply()229 if(streamSource[stream].vertexBuffer) in Capture()231 streamSource[stream].vertexBuffer->Release(); in Capture()234 …stream, reinterpret_cast<IDirect3DVertexBuffer8**>(&streamSource[stream].vertexBuffer), &streamSou… in Capture()360 streamSource[stream].vertexBuffer = data; in setStreamSource()361 streamSource[stream].stride = stride; in setStreamSource()455 if(streamSource[stream].vertexBuffer) in clear()457 streamSource[stream].vertexBuffer->Release(); in clear()458 streamSource[stream].vertexBuffer = 0; in clear()[all …]
124 StreamSource streamSource[16]; member in D3D8::Direct3DStateBlock8
38 streamSource[stream].vertexBuffer = 0; in Direct3DStateBlock9()192 …device->SetStreamSource(stream, streamSource[stream].vertexBuffer, streamSource[stream].offset, st… in Apply()413 …erpret_cast<IDirect3DVertexBuffer9**>(&vertexBuffer), &streamSource[stream].offset, &streamSource[… in Capture()421 if(streamSource[stream].vertexBuffer) in Capture()423 streamSource[stream].vertexBuffer->unbind(); in Capture()426 streamSource[stream].vertexBuffer = vertexBuffer; in Capture()731 if(streamSource[stream].vertexBuffer) streamSource[stream].vertexBuffer->unbind(); in setStreamSource()734 streamSource[stream].vertexBuffer = vertexBuffer; in setStreamSource()735 streamSource[stream].offset = offset; in setStreamSource()736 streamSource[stream].stride = stride; in setStreamSource()[all …]
149 StreamSource streamSource[MAX_VERTEX_INPUTS]; member in D3D9::Direct3DStateBlock9