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Searched refs:streamState (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/swr/rasterizer/jitter/
Dstreamout_jit.cpp175 void buildVertex(const STREAMOUT_STREAM& streamState, Value* pCurVertex, Value* pOutBuffer[4]) in buildVertex()
177 for (uint32_t d = 0; d < streamState.numDecls; ++d) in buildVertex()
179 const STREAMOUT_DECL& decl = streamState.decl[d]; in buildVertex()
184 …void buildStream(const STREAMOUT_COMPILE_STATE& state, const STREAMOUT_STREAM& streamState, Value*… in buildStream()
188 for (uint32_t d = 0; d < streamState.numDecls; ++d) in buildStream()
190 const STREAMOUT_DECL& decl = streamState.decl[d]; in buildStream()
237 buildVertex(streamState, pStreamData, pOutBuffer); in buildStream()
289 const STREAMOUT_STREAM& streamState = state.stream; in Create() local
290 buildStream(state, streamState, pSoCtx, returnBB, soFunc); in Create()
/external/syzkaller/vendor/google.golang.org/grpc/transport/
Dtransport.go156 type streamState uint32 type
159 streamActive streamState = iota
197 state streamState
222 func (s *Stream) swapState(st streamState) streamState {
223 return streamState(atomic.SwapUint32((*uint32)(&s.state), uint32(st)))
226 func (s *Stream) compareAndSwapState(oldState, newState streamState) bool {
230 func (s *Stream) getState() streamState {
231 return streamState(atomic.LoadUint32((*uint32)(&s.state)))
/external/syzkaller/vendor/golang.org/x/net/http2/
Dhttp2.go79 type streamState int type
94 stateIdle streamState = iota
109 func (st streamState) String() string {
Dserver.go544 state streamState
561 func (sc *serverConn) state(streamID uint32) (streamState, *stream) {
1859 func (sc *serverConn) newStream(id, pusherID uint32, state streamState) *stream {