Searched refs:streamStride (Results 1 – 4 of 4) sorted by relevance
226 int streamStride[16]; member in D3D8::Direct3DDevice8
88 streamStride[i] = 0; in Direct3DDevice8()3086 streamStride[stream] = 0; in SetStreamSource()3090 streamStride[stream] = stride; in SetStreamSource()4368 ASSERT(stride == streamStride[0]); // FIXME in bindStreams()
281 int streamStride[MAX_VERTEX_INPUTS]; member in D3D9::Direct3DDevice9
99 streamStride[i] = 0; in Direct3DDevice9()1938 *stride = streamStride[streamNumber]; in GetStreamSource()4412 …if(dataStream[stream] == vertexBuffer && streamOffset[stream] == offset && streamStride[stream] ==… in SetStreamSource()4429 streamStride[stream] = stride; in SetStreamSource()5745 int stride = streamStride[stream]; in bindVertexStreams()