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Searched refs:subTriangleNdx (Results 1 – 1 of 1) sorted by relevance

/external/deqp/framework/referencerenderer/
DrrRenderer.cpp611 for (int subTriangleNdx = 0; subTriangleNdx < (int)subTriangles.size(); ++subTriangleNdx) in clipPrimitives() local
616 clipTriangleToPlane(convexPrimitive, subTriangles[subTriangleNdx].vertices, *planes[planeNdx]); in clipPrimitives()
655 for (int subTriangleNdx = 0; subTriangleNdx < (int)subTriangles.size(); ++subTriangleNdx) in clipPrimitives() local
662 p0->position = clipVec4ToVec4(subTriangles[subTriangleNdx].vertices[0].position); in clipPrimitives()
663 p1->position = clipVec4ToVec4(subTriangles[subTriangleNdx].vertices[1].position); in clipPrimitives()
664 p2->position = clipVec4ToVec4(subTriangles[subTriangleNdx].vertices[2].position); in clipPrimitives()
674 p0->outputs[outputNdx] = (float)subTriangles[subTriangleNdx].vertices[0].weight[0] * out0 in clipPrimitives()
675 + (float)subTriangles[subTriangleNdx].vertices[0].weight[1] * out1 in clipPrimitives()
676 + (float)subTriangles[subTriangleNdx].vertices[0].weight[2] * out2; in clipPrimitives()
678 p1->outputs[outputNdx] = (float)subTriangles[subTriangleNdx].vertices[1].weight[0] * out0 in clipPrimitives()
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