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/external/noto-fonts/
DREADME.android5 holder and upstream source, and are included in the 'cjk' subdirectory,
9 in the 'emoji' subdirectory.
11 The rest of the fonts are included in the 'other' subdirectory.
13 See README.android files in each subdirectory for details.
/external/eigen/
DINSTALL14 You can use right away the headers in the Eigen/ subdirectory. In order
15 to install, just copy this Eigen/ subdirectory to your favorite location.
17 subdirectory too.
/external/ltp/testcases/realtime/doc/
DHOWTO_ADD_TESTS7 subdirectory?
8 - note that only the top level subdirectory
13 2. If you are creating a new subdirectory:
/external/curl/include/
DREADME9 They're all placed in the curl subdirectory here for better fit in any kind
15 curl subdirectory. It makes it more likely to survive future modifications.
/external/compiler-rt/make/
Dsubdir.mk32 $$(info MAKE: $(Dir): Processing subdirectory)
74 $$(info MAKE: $$(Dir): Done processing subdirectory)
/external/libexif/
DREADME-Win32.txt3 * the binary DLL in the subdirectory binary/bin/
4 * the include files in the subdirectory binary/include/
/external/icu/icu4c/source/samples/
Dreadme.txt65 - See the Readme in each subdirectory
71 - open 'all' project file in 'all' subdirectory
73 - sample executables will be located in /x86/Debug folders of each sample subdirectory
/external/ltp/testcases/open_posix_testsuite/Documentation/
DHOWTO_ConformanceTest37 The definitions/ directory contains one subdirectory per *.h file. Each
38 subdirectory should have the name *_h (i.e., the *.h file name with "_"
43 The interfaces directory contains one subdirectory per function listed
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/Nios2/
DLLVMBuild.txt10 ; This is an LLVMBuild description file for the components in this subdirectory.
63 #All LLVMBuild.txt in Target / Nios2 and subdirectory use 'add_to_library_groups
/external/python/cpython2/Tools/faqwiz/
DREADME55 FAQDIR. Create a subdirectory named RCS. Make both the working
56 directory and the RCS subdirectory wrld-writable. (This is essential,
90 file faq01.001.htp,v in the RCS subdirectory. You can now exercise
109 and have a world-writable subdirectory DATA for the data. You then
/external/python/cpython3/PC/
Dreadme.txt1 Welcome to the "PC" subdirectory of the Python distribution
4 This "PC" subdirectory contains complete project files to make
9 subdirectory. Be sure to read the documentation in the Python
/external/python/cpython2/PC/
Dreadme.txt1 Welcome to the "PC" subdirectory of the Python distribution
4 This "PC" subdirectory contains complete project files to make
9 subdirectory. Be sure to read the documentation in the Python
/external/swiftshader/third_party/llvm-7.0/llvm/test/tools/llvm-rc/Inputs/
Ddeep-include.rc2 // "nested" subdirectory
/external/autotest/server/
Dserver_job.py1045 subdirectory = base_subdirectory_name
1047 while os.path.exists(os.path.join(self.resultdir, subdirectory)):
1048 subdirectory = base_subdirectory_name + '.' + str(counter)
1050 return subdirectory
1094 subdirectory = self._unique_subdirectory(base_subdirectory_name)
1095 subdirectory_path = os.path.join(self.resultdir, subdirectory)
1098 self.record(status_code, subdirectory, test_name,
/external/deqp-deps/SPIRV-Headers/
DREADME.md14 headers in the `unified1` subdirectory. Older headers are provided according to
61 See also the [example](example/) subdirectory. But since that example is
72 Use CMake to build the project, in a `build` subdirectory (under `tools/buildHeaders`).
/external/swiftshader/third_party/SPIRV-Headers/
DREADME.md14 headers in the `unified1` subdirectory. Older headers are provided according to
61 See also the [example](example/) subdirectory. But since that example is
72 Use CMake to build the project, in a `build` subdirectory (under `tools/buildHeaders`).
/external/shaderc/spirv-headers/
DREADME.md14 headers in the `unified1` subdirectory. Older headers are provided according to
61 See also the [example](example/) subdirectory. But since that example is
72 Use CMake to build the project, in a `build` subdirectory (under `tools/buildHeaders`).
/external/v8/tools/jsfunfuzz/
DBUILD.gn16 # existence of the jsfunfuzz subdirectory.
/external/llvm/examples/
DLLVMBuild.txt10 ; This is an LLVMBuild description file for the components in this subdirectory.
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Testing/
DLLVMBuild.txt10 ; This is an LLVMBuild description file for the components in this subdirectory.
/external/swiftshader/third_party/llvm-7.0/llvm/examples/
DLLVMBuild.txt10 ; This is an LLVMBuild description file for the components in this subdirectory.
/external/swiftshader/third_party/llvm-7.0/llvm/docs/
DLLVMBuild.txt10 ; This is an LLVMBuild description file for the components in this subdirectory.
/external/llvm/projects/
DLLVMBuild.txt10 ; This is an LLVMBuild description file for the components in this subdirectory.
/external/llvm/bindings/
DLLVMBuild.txt10 ; This is an LLVMBuild description file for the components in this subdirectory.
/external/swiftshader/third_party/llvm-7.0/llvm/bindings/
DLLVMBuild.txt10 ; This is an LLVMBuild description file for the components in this subdirectory.

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