Searched refs:subroutine_name (Results 1 – 8 of 8) sorted by relevance
/external/mesa3d/src/compiler/ |
D | glsl_types.cpp | 175 glsl_type::glsl_type(const char *subroutine_name) : in glsl_type() argument 186 assert(subroutine_name != NULL); in glsl_type() 187 this->name = ralloc_strdup(this->mem_ctx, subroutine_name); in glsl_type() 1169 glsl_type::get_subroutine_instance(const char *subroutine_name) in get_subroutine_instance() argument 1171 const glsl_type key(subroutine_name); in get_subroutine_instance() 1183 const glsl_type *t = new glsl_type(subroutine_name); in get_subroutine_instance() 1189 assert(strcmp(((glsl_type *) entry->data)->name, subroutine_name) == 0); in get_subroutine_instance()
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D | glsl_types.h | 299 static const glsl_type *get_subroutine_instance(const char *subroutine_name);
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/external/deqp/external/openglcts/modules/common/ |
D | glcViewportArrayTests.cpp | 452 GLuint Utils::program::getSubroutineIndex(const glw::GLchar* subroutine_name, glw::GLenum shader_st… in getSubroutineIndex() argument 457 index = gl.getSubroutineIndex(m_program_object_id, shader_stage, subroutine_name); in getSubroutineIndex() 462 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Subroutine: " << subroutine_name in getSubroutineIndex() 3786 const GLchar* subroutine_name = (0 == draw_call_index) ? "four" : "five"; in prepareUniforms() local 3789 GLuint index = program.getSubroutineIndex(subroutine_name, GL_GEOMETRY_SHADER); in prepareUniforms()
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D | glcViewportArrayTests.hpp | 151 …glw::GLuint getSubroutineIndex(const glw::GLchar* subroutine_name, glw::GLenum shader_stage) const;
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderSubroutineTests.hpp | 103 …glw::GLuint getSubroutineIndex(const glw::GLchar* subroutine_name, glw::GLenum shader_stage) const; 442 glw::GLuint getSubroutineIndex(glw::GLuint program_id, const glw::GLchar* subroutine_name,
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D | gl4cShaderSubroutineTests.cpp | 442 GLuint Utils::program::getSubroutineIndex(const glw::GLchar* subroutine_name, glw::GLenum shader_st… in getSubroutineIndex() argument 447 index = gl.getSubroutineIndex(m_program_object_id, shader_stage, subroutine_name); in getSubroutineIndex() 452 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Subroutine: " << subroutine_name in getSubroutineIndex() 3215 GLuint FunctionalTest3_4::getSubroutineIndex(GLuint program_id, const glw::GLchar* subroutine_name, in getSubroutineIndex() argument 3223 index = gl.getSubroutineIndex(program_id, GL_VERTEX_SHADER, subroutine_name); in getSubroutineIndex() 3228 index = gl.getProgramResourceIndex(program_id, GL_VERTEX_SUBROUTINE, subroutine_name); in getSubroutineIndex() 3350 const GLchar* subroutine_name = subroutine_names[subroutine]; in inspectProgramResourceiv() local 3351 const GLint length = (GLint)strlen(subroutine_name) + 1; in inspectProgramResourceiv() 3353 … checkProgramResourceiv(program_id, GL_VERTEX_SUBROUTINE, GL_NAME_LENGTH, subroutine_name, length)) in inspectProgramResourceiv()
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D | gl4cShadingLanguage420PackTests.hpp | 284 …glw::GLuint getSubroutineIndex(const glw::GLchar* subroutine_name, glw::GLenum shader_stage) const;
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D | gl4cShadingLanguage420PackTests.cpp | 18231 GLuint Utils::program::getSubroutineIndex(const glw::GLchar* subroutine_name, glw::GLenum shader_st… in getSubroutineIndex() argument 18236 index = gl.getSubroutineIndex(m_program_object_id, shader_stage, subroutine_name); in getSubroutineIndex() 18241 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Subroutine: " << subroutine_name in getSubroutineIndex()
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